tabletop
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Currently, if credentials are in use, they are authenticated in the master’s
onUpdatemethod. For example:https://github.com/boardgameio/boardgame.io/blob/9f6f80fda9f7b77ad7ac18c1dd2543e49463e4ae/src/master/master.ts#L198-L202
However, this is not the case for
onSyncor the newonConnectionChange(#839) methods, which presents a potential security flaw. If a match is using credentials