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Port the render pass validation tests from GLSL to WGSL#374

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kainino0x merged 1 commit intogpuweb:mainfrom
Kangz:wgsl_render_pass
Nov 20, 2020
Merged

Port the render pass validation tests from GLSL to WGSL#374
kainino0x merged 1 commit intogpuweb:mainfrom
Kangz:wgsl_render_pass

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@Kangz Kangz commented Nov 20, 2020

@Kangz Kangz requested review from austinEng and kainino0x November 20, 2020 14:20

[[location(0)]] var<out> fragColor : vec4<f32>;
[[stage(fragment)]] fn main() -> void {
fragColor = uniforms.color;
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This line is new (wasn't in the original shader) but it seems fine either way

@kainino0x kainino0x merged commit 4438a2f into gpuweb:main Nov 20, 2020
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