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entity-component-system
Here are 15 public repositories matching this topic...
A framework for creating multiplayer, text-based worlds.
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Nov 15, 2019 - Python
Softly Into the Night: sci-fi survival/dystopian Rogue-like, built using Python 3, tcod, and esper. ASCII UI, versatile Entity Component System, turn-based, procedurally-generated. In development by Jacob Wharton.
procedural-generation
entity-component-system
roguelike
rogue-like
cyberpunk
roguelike-rpg-game
roguelike-game
roguelikedev
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Apr 26, 2020 - Python
A straightforward, nimble ECS for Python
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Apr 18, 2020 - Python
Entity-Component-System (ECS) framework for Python 3+.
python
library
component
system
game-development
ecs
entity-component-system
python3
entity
entity-component
panda3d
compynent
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Nov 10, 2019 - Python
An Entity–Component–System (ECS) framework for writing games with pygame.
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Feb 22, 2019 - Python
This project should become a Roguelike Game and/or an Engine.
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Jun 10, 2018 - Python
An entity-driven game framework for python.
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Jun 23, 2018 - Python
Entity Component System (ECS) for Python 3 under the MIT license
gamedev
game-development
ecs
entity-component-system
game-programming
architectural-patterns
ecs-architecture
ecs-framework
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Jun 26, 2020 - Python
A pythonic and easy to use Entity-Component-System written in pure Python
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Sep 10, 2017 - Python
[ALPHA DEVELOPMENT] Python multi-user game engine
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Apr 7, 2019 - Python
AsteroidGame
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Dec 14, 2013 - Python
A Simple To Use, Python Entity Component System Framework
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Jul 2, 2020 - Python
A pythonic Entity-Component System written in pure Python
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Apr 2, 2018 - Python
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Readme: Readme needs rewritting and rewording. Multi-stage process and other parts of this issue are completed.
Docstrings: Docstrings need to be reworded, rewritten, reformated, and in some cases, added.
Might also add type hinting to certain methods.
Documentaton: Docs will be based mostly off of docstrings, with light edits dependin on context.