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LeoECS is a fast Entity Component System (ECS) Framework powered by C# with optional integration to Unity
Easy uGui event bindings for LeoECS Entity Component System framework.
UnityEditor integration for LeoECS Entity Component System framework.
Multithreading support for LeoECS Entity Component System framework.
Reactive behaviour for LeoECS Entity Component System framework.
Unity Hybrid extension to Leopotam Entity Component System Framework inspired of Unity.Entities.Hybrid
Engine independent types for LeoECS Entity Component System framework.
Simple example of SpaceInvaders(Guns&Bullets variation) game using Entity-Component-System implementation by Leopotam. It's fine example how to use Leopotam ECS framework and how to use ECS-architecture in your game at all
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