NOTE
Branches are currently rotated for 3.0 development so it doesn't break distro packages:
Introduction
REDasm is an interactive, multiarchitecture disassembler written in modern C++11 using Qt5 as UI Framework, its core is modular and it can be easily extended in order to support new file formats and instruction sets.
You can hack and improve REDasm without any issues and limitations.
Runs on Windows and Linux.
Formats & Assemblers Support
| Formats | |
| Portable Executable | 32/64 bits |
| ELF Executable | 32/64 bits, Little/Big endian |
| Sony Playstation 1 Executable | PsyQ 4.6/7 signatures available |
| Android Dalvik Executable (DEX) | |
| XBox1 Executable (XBE) | |
| GameBoy Advance ROM | In development |
| Nintendo64 ROM | Little/Big endian and "swapped roms" are supported, In development |
| Assemblers | |
| x86 and x86_64 | Capstone Based |
| MIPS | Capstone Based, Little/Big endian mode |
| ARM | Capstone Based, 32 bits only |
| Dalvik | |
| CHIP-8 | Just for Fun :) |
Precompiled Packages
Nightly Builds and Stable Releases can be downloaded from redasm.io website.
Compiling from Source
See COMPILE.md (for Windows and Linux).
Contributing
Requirements
- CMake >= 3.10
- C++11 compiler (tested on GCC 6.x and MSVC2017)
- Qt >= 5.9 LTS
Dependencies
- MiniZ : ZLib's drop in replacement
- Capstone : Capstone provides the most common architectures
- JSON: A single header library for JSON
- UndName: MSVC Demangler
- Libiberty: Binutils Demangler
- Visit-Struct: C++ Reflection
License
REDasm is released under GNU GPL3 License.

