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game-server

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agones
Natanil
Natanil commented Oct 20, 2020

You mistakenly write the explanation of Alpha().IsPlayerConnected(playerID) to Alpha().GetPlayerCount() explanation :

Alpha().GetPlayerCount()
This function returns if the playerID is currently connected to the GameServer. This is always accurate from what has been set through this SDK, even if the value has yet to be updated on the GameServer status resource.

Alpha().IsPlayerConnected(pl

LinuxGSM
panel
tomkeuper
tomkeuper commented Nov 15, 2020

Background (please complete the following information):

  • Panel or Daemon: Panel
  • Version of Panel/Daemon: 1.1.1
  • Server's OS: Ubuntu 18.04.4 LTS
  • Your Computer's OS & Browser: Windows 10 & Chrome/Edge

Describe the bug
On the account settings page there are 2 confirm password both input fields contain the id: 'confirm_password'. This will throw a warning in the console because

azerothcore-wotlk
PivanDepolo
PivanDepolo commented Nov 28, 2020

https://www.wowhead.com/quest=11059/guardian-of-the-monument
SMALL DESCRIPTION:
You need to call the guard for 35 apexis crystals, kill him and bring the quest item "head". However, the quest item never fell from two of these monsters.
Based on the characteristics of this mob (~ 140k HP) and the fact that the quest is in the location for ~ 70 level, I assume that the quest item should fall

使用netty4.X实现的手机游戏分布式服务器,支持tcp,udp,http,websocket链接,采用protobuf自定义协议栈进行网络通信,支持rpc远程调用,使用mybatis3支持db存储分库分表,支持异步mysql存储,db保存时同步更新reids缓存。 使用ExcelToCode工程,将excel数据生成java类和json数据字典,DictService直接读取json,减少数据字典部分代码。使用game-executor工程,增加游戏内的异步事件全局服务, 支持事件sharding,均衡的异步执行事件逻辑

  • Updated Oct 12, 2020
  • Java
jerryb1988
jerryb1988 commented Mar 9, 2017

I'm just submitting this as a feature/improvement. I modded login.lua and added the following code before registering the events.

	-- Fix HP/Mana/Cap to match CIP, assume player left rook at level 8
	if player:getVocation():getId() == 0 then
		
		calchp = 5 * (player:getLevel() + 29)
		calcmana = 5 * (player:getLevel() + 10)
		calccap = 10 * (player:getLevel() + 39)
		
	elseif playe

游戏服务器框架,网络层分别用SocketAPI、Boost Asio、Libuv三种方式实现, 框架内使用共享内存,无锁队列,对象池,内存池来提高服务器性能。还包含一个不断完善的Unity 3D客户端,客户端含大量完整资源,坐骑,宠物,伙伴,装备, 这些均己实现上阵和穿戴, 并可进入副本战斗,多人玩法也己实现, 持续开发中。

  • Updated Nov 7, 2020
  • C++

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