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Nov 9, 2020 - C
game-server
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User Story
If a large download fails using curl it does not cause a fatal error instead it simply carries on.
Basic info
- Command: Install
Further Information
It is worth checking how all downloads handle when failing to ensure they cause a fatal exit.
To Reproduce
Use a game server that is non-steam and cause the download to fail
Expected behaviour
Background (please complete the following information):
- Panel or Daemon: Panel
- Version of Panel/Daemon: 1.1.1
- Server's OS: Ubuntu 18.04.4 LTS
- Your Computer's OS & Browser: Windows 10 & Chrome/Edge
Describe the bug
On the account settings page there are 2 confirm password both input fields contain the id: 'confirm_password'. This will throw a warning in the console because
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Nov 29, 2020 - Go
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https://www.wowhead.com/quest=11059/guardian-of-the-monument
SMALL DESCRIPTION:
You need to call the guard for 35 apexis crystals, kill him and bring the quest item "head". However, the quest item never fell from two of these monsters.
Based on the characteristics of this mob (~ 140k HP) and the fact that the quest is in the location for ~ 70 level, I assume that the quest item should fall
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I'm just submitting this as a feature/improvement. I modded login.lua and added the following code before registering the events.
-- Fix HP/Mana/Cap to match CIP, assume player left rook at level 8
if player:getVocation():getId() == 0 then
calchp = 5 * (player:getLevel() + 29)
calcmana = 5 * (player:getLevel() + 10)
calccap = 10 * (player:getLevel() + 39)
elseif playe
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Nov 27, 2020 - JavaScript
HI, pitaya is very good, I use it in the project. Can you suport kcp or same other Efficient udp protocol?
thank you
E2E tests are flaky
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You mistakenly write the explanation of Alpha().IsPlayerConnected(playerID) to Alpha().GetPlayerCount() explanation :
Alpha().GetPlayerCount()
This function returns if the playerID is currently connected to the GameServer. This is always accurate from what has been set through this SDK, even if the value has yet to be updated on the GameServer status resource.
Alpha().IsPlayerConnected(pl