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drm
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AutoValue
Problem
We have quite a few models and we have to generate the hashcode, equals and toString whenever we decide to update them.
Potential Solution
Introduce Auto-Value to have our model classes auto-generated with hashcode, equals and toString whenever we perform a build.
Impact
Less maintenance when adding a new field to a model.
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Apparently the parsing process has some kind of error, if a sprite is specified in the VTT file relative to the VTT file, then the player loads the sprite relative to the root of the site


In the case that is