#
indiegame
Here are 273 public repositories matching this topic...
BRINDIE FREE - an .ai sourcefile with sizes for art assets needed to create Facebook page, Twitter profile, Steam Store page and Steam Developer page
-
Updated
Mar 3, 2020
desktop-app
game
gamedev
haskell
functional
purescript
native
game-engine
cpp
functional-programming
video-game
game-development
cpp11
bindings
native-apps
functional-reactive-programming
panda3d
functional-language
purescript-native
indiegame
-
Updated
Jun 13, 2019 - PureScript
Zabuyaki, old-school side-scrolling beat 'em up
-
Updated
Jan 31, 2021 - Lua
The game that only exists in your title bar
-
Updated
Jun 3, 2020 - HTML
An online HTML5 multiplayer space shooter built with Lance
-
Updated
Jan 24, 2021 - JavaScript
an exciting new adventure for the Game Boy Color
-
Updated
Mar 6, 2019 - Python
A RPG for the Game Boy Color -- WARNING: code base is very broken, I do not recommend re-using any code from here
-
Updated
Jan 16, 2019 - Assembly
Mage is a 3D Game Engine, built on top of THREE.js. It features Unity-like scripting, AMMO.js powered physics workers, an Infernojs powered UI and a clean API. Under (very) active development.
javascript
game
gamedev
webgl
threejs
game-engine
script
unity
javascript-framework
game-development
unity3d
mage
loop
tons
unity-3d
gamejam
javascript-game
3d
3d-game-engine
indiegame
infernojs
ammojs
-
Updated
Jan 31, 2021 - JavaScript
Zachlike with an immersive storyline told through emails.
-
Updated
Oct 28, 2020 - Lua
Action/adventure game for the Nintendo GameBoy Advance
-
Updated
Jan 24, 2021 - C++
azriel91
commented
Mar 12, 2020
In GitLab by @azriel91 on Jun 10, 2019, 17:33
Currently selecting random doesn't actually select a random character or map.
Implement this, with the following variants:
- Players will not know what character is used until the game has started.
- Players will not know what map is used until the game has started.
- Players can restart a match without resetting the random selections.
- Players c
Voxel Engine written in Python 3 + Pyglet.
python
windows
linux
minecraft
osx
game-engine
minetest
pygame
voxel-engine
indiegame
pyglet
sandbox-game
-
Updated
Aug 8, 2020 - Python
Burg'war est un jeu de plateforme/combat multijoueur en 2D écrit en C++17/Lua avec mon propre moteur de jeu : Nazara Engine.
-
Updated
Jan 22, 2021 - C++
Explore the farthest reaches of Human Space in this open-world space adventure.
-
Updated
Jan 28, 2021 - C++
A standalone Game that is based on my Plugin "Slimefun 4". Maybe discontinued, I don't know... haven't worked on it for ages.
-
Updated
Oct 14, 2019
What makes a game a good game?
product-design
dataset
tabletop-gaming
market-data
game-design
kickstarter
indiegame
boardgames
boardgamegeek-dataset
-
Updated
Jun 26, 2017 - R
Zero One Map Editor
-
Updated
Dec 27, 2018 - Haxe
-
Updated
Dec 6, 2019 - Java
An isometric Real Time Strategy game under development.
game
linux
gamedev
cmake
cplusplus
game-engine
cpp
video-game
game-development
game-2d
isometric
strategy
videogame
strategy-game
indiedev
indiegame
4x
cplusplus-games
isometric-game
strategy-games
-
Updated
Jan 21, 2021 - C++
Sandbox Game 2D written in Java
-
Updated
Jul 29, 2017 - Java
A 2D game engine for creating room-based sneak/action games with puzzle elements
gamedev
angular
typescript
game-engine
game-2d
finite-state-machine
pathfinding-algorithm
indiedev
indiegame
game-engine-2d
angular8
-
Updated
Jan 17, 2021 - TypeScript
A Sokoban-esque puzzle game developed in Rust.
game
sdl2
puzzle-game
rust-lang
sokoban
indiegame
experimental-project
rust-gamedev
puzzle-game-prototype
quarantine-project
-
Updated
Jun 4, 2020 - Rust
Another 2D endless run and jump game but this time it comes with color twist.
-
Updated
Dec 2, 2018 - Lua
Team Capture - A multiplayer FPS game, inspired by games like Quake and TF2. Done in Unity
csharp
unity
fps
multiplayer
mirror
indie
unity3d
shooter
unity-3d
multiplayer-game
fps-game
indiegame
shooter-game
fps-shooter
indie-game
indie-dev
mirror-networking
team-capture
unity-2020
-
Updated
Feb 1, 2021 - C#
game
students
gamedev
graphics
topics
directx
trending
renderer
dx11
d3d11
student-project
indiedev
indiegame
directx-11
directx11
topics-trending
stockman
renderqueue
renderinfo
-
Updated
Jan 15, 2018 - C++
Improve this page
Add a description, image, and links to the indiegame topic page so that developers can more easily learn about it.
Add this topic to your repo
To associate your repository with the indiegame topic, visit your repo's landing page and select "manage topics."
It would be a cool proof of concept to see Flecs running in the browser. As a first step towards this, the ecs_graphics project could be ported as it showcases the bare minimum for a game with graphics (input + rendering).
Link to example:
https://github.com/SanderMertens/ecs_graphics