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Godot
Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games for major desktop platforms (Linux, macOS, Windows) as well as mobile (Android, iOS), and web-based (HTML5) platforms.
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Currently it looks like that:
We could use a UI theme there. I'd also rather use styleboxes and piggyback on button and similar nodes than use custom textures.
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Created by Juan Linietsky and Ariel Manzur
- Organization
- godotengine
- Website
- godotengine.org
- Wikipedia
- Wikipedia

It should use Lato font instead of Jura (I thikn I left it out by mistake while changing the fonts for various labels during the editor ui rework). Just need to copy the DynamicFont resource used by other organelle selection button name labels and paste it on the custom font property of the cytoplasm button's name label so it matches the rest.