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Nov 9, 2020 - C
game-server
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User Story
If a large download fails using curl it does not cause a fatal error instead it simply carries on.
Basic info
- Command: Install
Further Information
It is worth checking how all downloads handle when failing to ensure they cause a fatal exit.
To Reproduce
Use a game server that is non-steam and cause the download to fail
Expected behaviour
Is your feature request related to a problem? Please describe.
Getting a server by its visible ID requires many requests.
if I want to get a specific server using the ID visible to the user (example: efcecec0) I will have to list all servers and then filter the list. but that requires a lot of requests depending on the number of pages you have.
Describe the solution you'd like
can yo
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https://www.wowhead.com/quest=11059/guardian-of-the-monument
SMALL DESCRIPTION:
You need to call the guard for 35 apexis crystals, kill him and bring the quest item "head". However, the quest item never fell from two of these monsters.
Based on the characteristics of this mob (~ 140k HP) and the fact that the quest is in the location for ~ 70 level, I assume that the quest item should fall
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I'm just submitting this as a feature/improvement. I modded login.lua and added the following code before registering the events.
-- Fix HP/Mana/Cap to match CIP, assume player left rook at level 8
if player:getVocation():getId() == 0 then
calchp = 5 * (player:getLevel() + 29)
calcmana = 5 * (player:getLevel() + 10)
calccap = 10 * (player:getLevel() + 39)
elseif playe
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HI, pitaya is very good, I use it in the project. Can you suport kcp or same other Efficient udp protocol?
thank you
E2E tests are flaky
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You mistakenly write the explanation of Alpha().IsPlayerConnected(playerID) to Alpha().GetPlayerCount() explanation :
Alpha().GetPlayerCount()
This function returns if the playerID is currently connected to the GameServer. This is always accurate from what has been set through this SDK, even if the value has yet to be updated on the GameServer status resource.
Alpha().IsPlayerConnected(pl