A Processing/Java library for high performance GPU-Computing (GLSL). Fluid Simulation + SoftBody Dynamics + Optical Flow + Rendering + Image Processing + Particle Systems + Physics +...
opengl
glsl
filters
fluid-simulation
processing-ide
cloth-simulation
postprocessing
antialiasing
skylight
softbody-dynamics
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Updated
Jan 10, 2018 - Java
Implement the ability to choose various animation playback types such as "loop" or "boomerang". This would be implemented in the
handle_animationfunction.This is a very simple feature to implement (development time <1 hour).