Emulator
Emulators allow the host system to emulate the qualities of a client system. For example, a mobile application developer might run an emulated device on their PC in order to test how their application would perform and appear on an actual phone or tablet.
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FullscreenOptions: https://developer.mozilla.org/en-US/docs/Web/API/FullscreenOptions
NavigationUI
ya need to make the change somewhere around here ;) https://github.com/ruffle-rs/ruffle/blob/master/web/packages/core/src/ruffle-player.ts#L430
May also be worth reading this: jwplayer/jwplayer#3446
wow it had been a while since i looked at the fullscreen apis. i f
https://wiki.nesdev.com/w/index.php/Emulator_tests
It could run these ROMs and actually check the output somehow - perhaps either by checking memory values, or a copy of the screen buffer.
People seem to use Vulkan despite the d3d12 backend being superior, so add a message so people stop asking which backend is better.
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Nov 20, 2020 - Java
I tried saving and loading a state, but the resulting images differ. Mario shows a different animation frame. Might be related to #99
from pyboy.utils import WindowEvent
import pyboy as pyboy
import numpy as np
import io
# Load Super Mario Land and progress to start of game
boy = pyboy.PyBoy('SuperMarioLand1.gb')
boy.set_emulation_speed(0)
for i in range(100):
boy.tick()
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Bug Report
What's the issue you encountered?
An NSO header contains a number of sections that specifies various sizes (TextSize, RoSize, BssSize , etc) which are stored as unsigned integers, a negative size does not make much sense after all.
Despite this Ryujinx's NSO Executable parser casts the sections to INT (See NsoExecutable.cs and other related files) this causes an integer
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It would be convenient for user to change it in case Benjamin's relay stopped working. Currently there's no way to change the default value of
network_relay_urlin demo, at least it's not documented. Jor1k has done it by passing the value via url.