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virtualreality
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First of all, thank you for this amazing toolkit. It will fit perfectly in my project.
My issue is regarding the Standalone package that does not register controllers' input out of the box. (It may also extend to the Integration package as well).
The problem is that the Vive Input Utility action set is not generated after importing the toolkit.
Trying to reimport the Vive Input Utility prompts
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Don't know where this issue is inherited, but I found up, that if [ CameraRig] is inside any object with rigidBody, that's will crash unity editor, when exiting play mode.
So be carefull, if you want to exit play mode, disable camera inside [ CameraRig ] in hierarchy.