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Updated
Dec 23, 2020 - C++
I just realised that I forgot to correct the orientation of the teapot in this example to account for wgpu's switch to having the y axis increase upwards (rather than downwards). Previously the teapot examples all used a view matrix with an inverted axis in order to account for the downwards y axis, as the original teapot vertices were intended for an upward y axis. This has been correct in the `w