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Contribution activity
December 2020
Created 5 commits in 2 repositories
Created a pull request in OpenRA/OpenRA that received 8 comments
Fix MissionObjectives not properly ending the game
Fixes the issue noted in #18695 (comment).
The problem here was using var enemies = players.Where(p => !p.IsAlliedWith(player));. By the time we ev…
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Opened 5 other pull requests in 1 repository
Reviewed 38 pull requests in 3 repositories
OpenRA/OpenRA 34 pull requests
- Fix bogus SpriteFrameType channel handling
- Remove vestigial translation plumbing.
- Update launch.json to work with the new launcher
- Fix an incorrect comment in install_assemblies_mono
- Update MasterServerPinger to modern approach
- Parse .aud file metadata correctly
- Updated SharpZipLib
- Allow custom system chat labels
- Replace invalid map tiles with the default on load.
- Added observer vision stats
- Enabled debug mode by default on Linux launch scripts
- Introduce loader for Meg V3 file format
- Use nearest-neighbour scaling in --debug-chrome-regions utility command.
- Fix docs.openra.net deployment (part 2)
- Fix docs.openra.net documentation workflow.
- Replace Travis-CI and Appveyor CI and packaging with GitHub Actions
- Add Allies 09a
- Add Counterstrike mission Sarin Gas 3: Controlled Burn
- Prevent Civilians from wandering onto Tiberium.
- Fix infantry move animations *not* overriding the attack animation.
- Switch mirror for nsis3 package.
- Fix restart black screen race condition.
- Removed dead code in the .aud reader
- Add DisplayFaction details to the replay metadata.
- Fix Neutral crushing checks.
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