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Game engine

Game engines are software frameworks for game development. Game engines do the heavy lifting for developers so they can focus on other aspects of game development.

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heinezen
heinezen commented Dec 18, 2020

Required skills: Python

Difficulty: Medium

In AoE2's .dat format most associations and assignments of properties are done by IDs (e.g. unit has ability with ID X). The openage converter uses these IDs to lookup the associated openage API property and then map the values from AoE2's .dat structure to the corresponding API object's member values. In short, every property from AoE2

amethyst
bevy
Azales94500
Azales94500 commented Dec 8, 2020

Hello,

I just started using Bevy and I wanted to start experimenting a bit with a small project, I wanted to put an image as an icon in the game window, but I couldn't find how to do it, even searching in the documentation, I specify that I'm using version 0.3.0 of Bevy, is it me who missed something? Or is this feature not yet implemented?

If it is not implemented, would it be possible to j

spydon
spydon commented Dec 12, 2020

This is the state of the examples for v1.0.0, compiled by @oboingo (xx_light_xx on Discord), some needs fixing and others work fine already.

Examples (- [x] = working)

  • animations
    Works on android, web
  • asesprite
    Fails on web: sprite_animation.dart, line 167
    Error: Expected a value of type 'Map<String, Map<String, dynamic>>', but got one of type '_Jso
Terasology
keturn
keturn commented Sep 11, 2020

Use Case

As a developer, I want to join a multiplayer server as a new user, as if I were joining it for the first time. Even though I had previously logged in to it with this client.

I tried changing my "Player Name" in the player settings. That changed the way my name displays, but still connects me to my previous character.

Discussion

This can be done by removing the `security.

stride
johang88
johang88 commented Jul 30, 2020

Release Type: Github
Describe the bug
Adding an instancing component and then a model component crashes the instancing processor.

To Reproduce
Steps to reproduce the behavior:

  1. Add instancing component to an entity,
  2. Add model component to the same entity
  3. Exception time

Expected behavior
It should not crash.

Screenshots
If applicable, add screenshots to

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