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Game engine
Game engines are software frameworks for game development. Game engines do the heavy lifting for developers so they can focus on other aspects of game development.
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The method should have the signature:
func (t *UIWidgetSystem) Checkbox(checkedState bool) akara.EIDThe sprite should be created using UIWidgetSystem.spriteFactory.Sprite
the sprite path and palette should be hardcoded to:
- d2resource.Checkbox
- d2resource.PaletteFechar
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The debug console isn't usable on mobile devices (android tested) because the "." key mechanism isn't available on device.
proposed fix is for an always visible button that can be activated on mobile.
button should only be visible when the debug:true property is set.
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Description
The documentation for InputHandler::action_is_down says:
/// Returns true if any of the actions bindings is down.
///
/// If a binding represents a combination of buttons, all of them need to be down.
pub fn action_is_down<A>(&self, action: &A) -> Option<boo-
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Hello,
I just started using Bevy and I wanted to start experimenting a bit with a small project, I wanted to put an image as an icon in the game window, but I couldn't find how to do it, even searching in the documentation, I specify that I'm using version 0.3.0 of Bevy, is it me who missed something? Or is this feature not yet implemented?
If it is not implemented, would it be possible to j
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This is the state of the examples for v1.0.0, compiled by @oboingo (xx_light_xx on Discord), some needs fixing and others work fine already.
Examples (- [x] = working)
- animations
Works on android, web - asesprite
Fails on web: sprite_animation.dart, line 167
Error: Expected a value of type 'Map<String, Map<String, dynamic>>', but got one of type '_Jso
[1.0.0] Update docs
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Use Case
As a developer, I want to join a multiplayer server as a new user, as if I were joining it for the first time. Even though I had previously logged in to it with this client.
I tried changing my "Player Name" in the player settings. That changed the way my name displays, but still connects me to my previous character.
Discussion
This can be done by removing the `security.
Release Type: Github
Describe the bug
Adding an instancing component and then a model component crashes the instancing processor.
To Reproduce
Steps to reproduce the behavior:
- Add instancing component to an entity,
- Add model component to the same entity
- Exception time
Expected behavior
It should not crash.
Screenshots
If applicable, add screenshots to
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- Wikipedia
- Wikipedia
Required skills: Python
Difficulty: Medium
In AoE2's
.datformat most associations and assignments of properties are done by IDs (e.g. unit has ability with ID X). The openage converter uses these IDs to lookup the associated openage API property and then map the values from AoE2's.datstructure to the corresponding API object's member values. In short, every property from AoE2