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vulkan-api
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Safe and rich Rust wrapper around the Vulkan API
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Dec 26, 2020 - Rust
The Forge Cross-Platform Rendering Framework PC, Linux, Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Stadia
android
macos
linux
ios
multi-threading
metal
shaders
vulkan
directx
xbox
ps4
vulkan-api
ray-tracing
multi-gpu
vulkan-sdk
directx12
linux-ubuntu
ps5
visibility-buffer
shader-translator
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Dec 21, 2020 - C++
Awesome Vulkan ecosystem
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Jan 2, 2021
One stop solution for all Vulkan samples
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Dec 19, 2020 - C++
Source code examples for "API without Secrets: Introduction to Vulkan" tutorial
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Jul 23, 2018 - C++
Vulkan API bindings for Go programming language
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Dec 13, 2020 - C
id Software's Quake 2 v3.21 with mission packs and Vulkan support (Windows, Linux, MacOS, FreeBSD, Raspberry Pi 4)
macos
linux
freebsd
gpu
vulkan
quake
vulkan-api
hardware-acceleration
3d-graphics
quake2
vulkan-game-engine
moltenvk
vulkan-renderer
vkquake2
vkquake
vkquake3
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Dec 23, 2020 - C
Code repository for Vulkan Cookbook by Packt
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Dec 15, 2020 - C++
OpenGL/Vulkan Java 3D Engine
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Dec 31, 2020 - Java
vulkan abstraction layer that represent frame as a task graph
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Dec 16, 2020 - C++
Vulkan library oriented on high speed rendering
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Jan 27, 2019 - C++
Examples and demos for the Vulkan C++ API
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Feb 3, 2020 - C++
Core functionality of Diligent Engine
opengl
graphics-engine
shaders
graphics
vulkan
d3d12
d3d11
vulkan-api
opengl-es
direct3d
directx-11
directx-12
directx11
directx12
vulkan-engine
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Jan 1, 2021 - C++
Mirror; Work-in-progress software-rendering Vulkan implementation
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Apr 1, 2020 - Rust
Yet Another Vulkan Engine
c-plus-plus
real-time
cpp
shaders
engine
rendering
vulkan
cpp17
deferred
vulkan-api
pbr
3d
3d-graphics
vulkan-engine
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Aug 26, 2020 - C++
The Wolf is a comprehensive set of C/C++ open source libraries for realtime rendering, realtime streaming and game developing
android
game
python
windows
macos
linux
ios
graphics-engine
lua
metal
osx
game-engine
cpp
vulkan
xbox
vulkan-api
streaming-api
directx-12
directx12
vulkan-game-engine
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Jan 2, 2021 - C++
A new octree game engine using modern C++ and Vulkan API (exclusively)
api
c-plus-plus
gamedev
cmake
graphics-engine
game-engine
graphics
discord
vulkan
glfw
renderer
c-plus-plus-17
vulkan-api
inexor
gltf2
vulkan-engine
gltf2-loader
framegraph
vulkan-renderer
vulkan-tutorials
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Jan 2, 2021 - C++
A single-header library with a simplified interface for Vulkan synchronization
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Sep 28, 2020 - C++
Experimental implementation of OpenCL on Vulkan
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Dec 31, 2020 - C++
Vulkan header generator, OOP-style API wrapper, framework and prospective Vulkan-based game engine for Object Pascal
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Oct 30, 2020 - Pascal
Sample projects demonstrating the usage of Diligent Engine
gamedev
opengl
graphics-engine
rendering
vulkan
directx
gles
graphics-programming
renderer
d3d12
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vulkan-api
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directx11
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vulkan-game-engine
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Jan 1, 2021 - C++
Vulkan API crossplatform demos in Go
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Sep 12, 2020 - Go
Repository with code samples for "API without Secrets: The Practical Approach to Vulkan" series of articles.
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Sep 10, 2018 - C++
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It would be nice if we could somehow pass a required Vulkan version (both instance and physical device) as well as required extensions (instance and device) to
app.The best place would probably be in
frame_configsince both frame and app have access to it.