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cpp17
C++ is a popular and widely used mid-level language. It was designed as an extension of the C language.
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Required skills: Python
Difficulty: Medium
In AoE2's .dat format most associations and assignments of properties are done by IDs (e.g. unit has ability with ID X). The openage converter uses these IDs to lookup the associated openage API property and then map the values from AoE2's .dat structure to the corresponding API object's member values. In short, every property from AoE2
多实例(主要是v2ray多实例)需求,主要是两个场景,且难以用其它方式替代。请拨冗考虑,未来是否可以增加此特性。
场景1、代理链式转发
在 #742 中关于代理链式转发的讨论,使用proxySettings代理出站流量的方向是对的,但在实操中,结合机场的订阅,需要将机场的信息编辑到复杂路由的json配置中,当切换线路时非常的麻烦。
我现在的做法,是机场的代理提供一个本地socks5服务,比如端口为10801,v2ray中配置一个socks协议的outbound,作为vmess的proxySetting。整个链路大致是这样的:
浏览器 ->
# 代理
socks://127.0.0.1:1080 -> vmess outbound (proxySetting on socks)-> socks outbound ->
#
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Names map and input are exchanged mistakenly. By sense of Preconditions paragraph they have to be exchanged I suppose, because there is no problem when map and result coincide (in current context).
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After testing CDB cache (that was added in #698), we (me and testers) had found a small but sensible bug:
If we go, e.g., from the Zaton to the Yanov and back to the Zaton, the game won't find cached files until game restart.
This happens because FS.exist(*cdb_cache_file*) always return false in the current game session even if the file exist, because the filesystem doesn't know that they
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The doc is great! Hoewever some areas are still missing.
C++11 intoduced raw string literals: https://en.cppreference.com/w/cpp/language/string_literal
It is useful in many different areas, like strings with quotes, multiline strings and for example windows paths without escaping backslashes:
The same cppreference link als