programming
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travisdoor / bl
Clanup unix apis
Move all posix compatible wrappers into separate file and use it in macos.bl and linux.bl.
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MeshNormalSmooth()takes a vertex and iterates all the others, looking for vertices with a distance < epsilon.Then it calculates their normals and sums it.
That's not a good idea, IMO:
A simpler and faster way to smooth a model could be: