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这是一个支持分布式和集群的java游戏服务器框架,可用于开发棋牌、回合制等游戏。基于netty实现高性能通讯,支持tcp、http、websocket等协议。支持消息加解密、攻击拦截、黑白名单机制。封装了redis缓存、mysql数据库的连接与使用。轻量级,便于上手。

  • Updated Dec 4, 2020
  • Java
AnthonyAkentiev
AnthonyAkentiev commented Jul 20, 2018

"но надо будет думать, как решить эту траблу нормально (походу только через isCanDo(“startVoting”) и isCanDo(“finishVoting”))

то есть сейчас owner токенов - это DAO
можно туда добавить методы startVoting() isCanDo();
и
finishVoting() isCanDo() а в StdDaoToken оставить только onlyOwner потом"

dOrgJelli
dOrgJelli commented Nov 17, 2019

Currently we've hard-coded our state persistence into the UI layer and are using the localStorage of the browser. We should instead be making API calls into the Lib layer, and using an interface the implementer of the library supplies upon initialization.

For example:

import { initStateStore } from "lib/state";

// localStorage in browser, file in CLI
setStateStore({
  getIt

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