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In WebGL mode, How to set the UI(such as a button) to work properly?
#2109
opened May 6, 2020 by
BlueCode2019
Super Simple: Please Change the Positive Bounds On FloatToBoolean to public not protected
#2103
opened Mar 22, 2020 by
Par3val
Many Collision Tracker Disabled Observer addComponent cause losing frame.
#2100
opened Mar 7, 2020 by
BelieveXiaoShuai
First touched/Last untouched events on InteractableFacade break when used to turn colliders on/off
#2099
opened Mar 3, 2020 by
ediebold
Problem with using "Follow Transform Position Difference Rotate" for a steering wheel
#2089
opened Jan 13, 2020 by
LariAde
Disabling PlayArea rotation and using Destination Rotation causes permanent rotation issues
#2087
opened Dec 30, 2019 by
jorgeolothar
CollisionTracker collisionValidity is this behaviour intended?
#2046
opened Aug 5, 2019 by
fight4dream
Climbing doesn't follow the rotation of a moving object that has multiple meshes
enhancement
#2044
opened Jul 21, 2019 by
pushmatrix
Seated with Free-Move locomotion causes BodyRepresentation to get stuck in ground
#2035
opened Jun 18, 2019 by
ROBYER1
Hamster ball locomotion
feature
good first issue
help wanted
#1630
opened Nov 21, 2017 by
thestonefox
Mouse click on VRTK UI Canvas along with UIPointer possible?
enhancement
#1554
opened Oct 10, 2017 by
pampas93
Proposal: Stackable objects of same type in the same SnapDropZone
enhancement
#1503
opened Sep 14, 2017 by
bkensey
New Feature: VRTK_ObjectLerp (lerp an VRTK_InteractableObject on grab).
feature
help wanted
#1433
opened Aug 17, 2017 by
WildStyle69
Restrict bezier pointer height when controller is at an angle
bug
#1288
opened Jun 15, 2017 by
thestonefox
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