-
Updated
Mar 19, 2021 - C++
3d-engine
Here are 322 public repositories matching this topic...
-
Updated
Jan 3, 2020 - C
-
Updated
Sep 7, 2019 - JavaScript
-
Updated
Mar 29, 2021 - C++
-
Updated
Feb 12, 2021
-
Updated
Mar 29, 2021 - C++
-
Updated
Feb 8, 2021 - Go
-
Updated
Feb 24, 2021 - C++
Hello, it would be great if you could add some 3d text models. Thanks in advance :-)
-
Updated
Mar 29, 2021 - TypeScript
-
Updated
Mar 29, 2021
-
Updated
Nov 29, 2020
and ensure that all libs are importable via the following browser ESM code.
import('//unpkg.com/lume?module').then(console.log)
import('//cdn.skypack.dev/lume').then(console.log)
import('//jspm.dev/lume').then(console.log)At the moment they all fail with network errors for various reasons, namely some dependencies aren't in ESM format.
-
Updated
Mar 9, 2021 - C++
-
Updated
Mar 29, 2021 - C++
-
Updated
Mar 29, 2021 - C++
Should be final since it will not be inherited
Originally posted by @litelawliet in adriengivry/Overload#126 (comment)
We should do a pass to ensure classes that should be final to have the final keyword
GraphicsInterface::createTexture has depth parameter that is used to determine how many layers a texture array should have. Naming is not matching the use case so it should be renamed
-
Updated
Jun 17, 2018 - C++
This is a more maintainable way to create multiple compile time configurations. This will also allow us to more easily configure out table import and exports. see this page for more information on the compiler options and implementation of the configuration file. Might also want to looking at implementing a dev and production
-
Updated
Feb 19, 2021 - C++
-
Updated
Feb 10, 2021 - JavaScript
-
Updated
Feb 21, 2021 - C++
Improve this page
Add a description, image, and links to the 3d-engine topic page so that developers can more easily learn about it.
Add this topic to your repo
To associate your repository with the 3d-engine topic, visit your repo's landing page and select "manage topics."
Since Qt 5.2 a
QCommandLineParserclass is available:https://doc.qt.io/qt-5/qcommandlineparser.html
We should integrate it to make the code cleaner and to expand the CLI capabilities.
The new parser should be added here:
https://github.com/cyberbotics/webots/blob/55c40cdb536322ad56a51414ce3fb653df31d759/src/webots/gui/WbGuiApplication.cpp#L192
and it should look something like this: