Here are
22 public repositories
matching this topic...
D2DX is a complete solution to make Diablo II run well on modern PCs, with high fps and better resolutions.
CPU Raytracer algorithm with shadows, reflections, refractions and simple anti-aliasing implemented in C++
A research-oriented version of the TAA implementation from Unity's post-processing stack
Set of efficient Bresenham rasterisers ported from Alois Zingl' code
Updated
May 22, 2018
JavaScript
MorphoLogical AntiAliasing for monchromatic models
Gluon implementation of anti-aliased CNNs
Updated
Mar 18, 2020
Python
Anti-aliasing for image and movie
A small application demonstrating Shadows, Bump Mapping, Anti-Aliasing and a Quaternion Camera under DirectX 10
An implementation of AMD's FidelityFX Super Resolution for ReShade / SweetFX
First-person roller coaster on the Lorenz Attractor using DirectX D3D11 with MSAA.
FXAA technique based on Nvidia's FXAA whitepaper. Using Direct3D 11, HLSL.
Updated
Dec 30, 2019
JavaScript
Anti-aliasing by supersampling and lowpass filtering demo for simple lines.
🔤 Disables text anti-aliasing in the visual studio code editor.
Updated
Aug 25, 2017
TypeScript
A java code made for Image Processing discipline.
Updated
Jun 11, 2019
Java
The original LaTeX, R, etc. scripts and media used for my Serious Statistics: The Aliasing Adventure article and presentation
Raytracing project with multi-threading, anti-aliasing and procedural textures.
Multimedia system: Video player with resampling, spatial and temporal aliasing effects. Focused on content-aware frame resizing(seam-carving)
Updated
Aug 20, 2019
Java
Computer Graphics: Ray Tracing
A set of 6 assignments that I worked on for CSCI-580, 3D Graphics and Rendering at USC. These assignments combined make up for a small, basic graphics library.
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