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warzone2100
Thyme
OmniBlade
OmniBlade commented Feb 18, 2018

Operating System: Any

Commit/build: None

Original game source: Any

*Reproducible in the original Generals Zero Hour?
Multiplayer affected?
Are you using any mods? (like Gentool, Rise of the Reds or Contra)

Issue explanation

Plain string files cannot reliably be read from .big files as they rely on line ending conversions of text mode file IO and .big file contents c

pvutov
pvutov commented Feb 8, 2021

Good first issue because no Unity-specific programming is involved.

Our unit config files allow a c-style #include directive, which lets us break them up into small reusable pieces. Example:

{
    #include "DefaultMobility",
    #include "DefaultHeloArmor",
    "LabelIcon": "D",
    "CategoryKey": "HEL",
    "Name": "AH64D Apache",
    "Price": 20,
}

ConfigReader.cs has s

Askaholic
Askaholic commented Apr 20, 2021

There should really be a check for foed players in LobbyConnection.command_game_join similar to the check that exists when sending party invites here:
https://github.com/FAForever/server/blob/4dd4c92867f8630497eb305287681b1c2473ca7b/server/lobbyconnection.py#L1056-L1057

It is currently possible to join games of players who have foed you because of another bug that allows you to see those gam

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