-
Updated
May 13, 2021 - Java
rts
Here are 190 public repositories matching this topic...
-
Updated
May 13, 2021 - C#
-
Updated
May 13, 2021 - C
-
Updated
May 13, 2021 - C#
-
Updated
Feb 11, 2021 - C#
Operating System: Any
Commit/build: None
Original game source: Any
*Reproducible in the original Generals Zero Hour?
Multiplayer affected?
Are you using any mods? (like Gentool, Rise of the Reds or Contra)
Issue explanation
Plain string files cannot reliably be read from .big files as they rely on line ending conversions of text mode file IO and .big file contents c
-
Updated
Jun 24, 2020 - Scala
-
Updated
May 2, 2021 - Pascal
-
Updated
Apr 15, 2021 - C++
-
Updated
Jun 30, 2020 - Go
-
Updated
Sep 28, 2020 - C++
-
Updated
May 13, 2021
-
Updated
Jul 6, 2020 - C++
Diagonal map
-
Updated
Apr 1, 2021 - C++
Good first issue because no Unity-specific programming is involved.
Our unit config files allow a c-style #include directive, which lets us break them up into small reusable pieces. Example:
{
#include "DefaultMobility",
#include "DefaultHeloArmor",
"LabelIcon": "D",
"CategoryKey": "HEL",
"Name": "AH64D Apache",
"Price": 20,
}
ConfigReader.cs has s
-
Updated
Feb 12, 2021 - HTML
Surely an advertisement, but maybe fixing them also helps with my A*-pathfinding patch issue (emplace() on std::unordered_map).
electronicarts/CnC_Remastered_Collection#94
-
Updated
May 1, 2020
-
Updated
May 11, 2021 - TypeScript
There should really be a check for foed players in LobbyConnection.command_game_join similar to the check that exists when sending party invites here:
https://github.com/FAForever/server/blob/4dd4c92867f8630497eb305287681b1c2473ca7b/server/lobbyconnection.py#L1056-L1057
It is currently possible to join games of players who have foed you because of another bug that allows you to see those gam
-
Updated
Apr 26, 2021 - C++
-
Updated
Feb 29, 2020 - HTML
Improve this page
Add a description, image, and links to the rts topic page so that developers can more easily learn about it.
Add this topic to your repo
To associate your repository with the rts topic, visit your repo's landing page and select "manage topics."

Describe the feature you'd like
We should limit the miss angle to effectively be around 15 degrees.
Describe why do you think it is needed😁
Missing a target by 90 degrees just look stupid - a miss is a miss. Doesn't have to be that off
https://www.reddit.com/r/warzone2100/comments/gy87wg/rookie_units_are_as_helpful_as_ever/