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Apr 12, 2021 - JavaScript
simulation
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From #610, Michael's idea to teach how to navigate with the minimap, and also reinforce the use of layers:
The point of the minimap is that you can navigate relatively long distances quickly, while staying zoomed in. So, we need to observe something in detail (zoomed in), over a vast area.
Could we do some kind of "Where's Wally?"
And maybe Wally only likes to hang out at certain elevat
Version of OpenTTD
1.11.2
Expected result
When autosave/netsave.sav would be overwritten, the savegame instead gets written to autosave/netsave2.sav, then autosave/netsave3.sav, and so on and so forth. At a certain point, the numbering wraps around back to 1 in order to prevent the autosave/netsave#.sav from taking up too much storage space.
Actual result
When `autosave/n
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Mar 15, 2019 - Jupyter Notebook
Maybe, the Python documentation would be more readable by utilizing the Python typing. For example, instead of:
from controller import Node
class Node:
def getId(self):
def getDef(self):
def getParentNode(self):
def isProto(self):
def getFromProtoDef(self, name):we could write
from controDon't bunde the data
What's the problem this feature will solve?
I am currently working on a project using mesa. Great framework! The problem is that I use ContinuousSpace, and want to visualise it. Is this something you are working on?
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The wiki is very outdated and there is missing information. What I mean is that we should create a more user friendly wiki, with descriptions of every building, game element... Maybe we should add also pictures of the buildings or animations. I don't know, but we must do something to improve it. What do you think?
How can I get access to http://wiki.unknown-horizons.org/w/Main_Page? I would lik
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having two edges of equal lane count (and length, maxSpeed) randomTrips has currently no way of deciding which to prefer. Usually you would expect more traffic on the higher prioritized road. The problem is to find a good factor here.
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just to avoid problems some people may have if they haven't ran the format check script before updating localizations.
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We currently use a macro for writing down a money amount as a literal. We should move to a more modern C++ representation with a user defined literal like the below:
Go through the codebase and replace all MONEY macro uses with the equivalent version. You m