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gvisor
bemasc
bemasc commented May 19, 2021

The doc says

	// Unlike io.Writer.Write, Endpoint.Write transfers ownership of any bytes
	// successfully written to the Endpoint. That is, if a call to
	// Write(SlicePayload{data}) returns (n, err), it may retain data[:n], and
	// the caller should not use data[:n] after Write returns.

but the signature of Write has since changed. It no longer accepts a slice payload, so this

fitzgen
fitzgen commented Dec 11, 2020

In bytecodealliance/wasmtime#2497 (comment) we added support for generating nested modules, and we generate these modules by concatenating strings of WAT and then passing it to Module::new which internally checks for WAT strings and assembles them into Wasm bytes if necessary.

We can make this more efficient, improving the number of test cases we fuzz in a

James103
James103 commented May 4, 2021

Version of OpenTTD

1.11.2

Expected result

When autosave/netsave.sav would be overwritten, the savegame instead gets written to autosave/netsave2.sav, then autosave/netsave3.sav, and so on and so forth. At a certain point, the numbering wraps around back to 1 in order to prevent the autosave/netsave#.sav from taking up too much storage space.

Actual result

When `autosave/n

Terasology
keturn
keturn commented Sep 11, 2020

Use Case

As a developer, I want to join a multiplayer server as a new user, as if I were joining it for the first time. Even though I had previously logged in to it with this client.

I tried changing my "Player Name" in the player settings. That changed the way my name displays, but still connects me to my previous character.

Discussion

This can be done by removing the `security.

nanos
wjhun
wjhun commented Mar 24, 2021

The virtio_scsi driver enqueues buffers to the eventq but does not actually handle them on completion. The following events could be reported to the driver which require some action to be taken:

  • transport reset: This may occur as a result of hotplug events or a device being reset. Sense codes cannot be relied on when new devices or busses appear, so this event needs to be handled.
  • asynchro

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