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game
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Required skills: Cython
Difficulty: Medium
Animation frames from AoE2 graphics files are packed into a texture atlas by the openage converter. We use bin packing to find the optimal arrangement (= smallest atlas dimensions) of the frames in the atlas. Bin packing becomes computationally intensive if a lot of frames are packed (look
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Link to Variants Description & Correspondence FAQ in Variants & Correspondence games respectively
It would be great if the Correspondence FAQ was linked in Correspondence games for those not to be misled into using a chess engine.
In the place of simply Correspondence here, Correspondence would be better
Describe the bug
A clear and concise description of what the bug is.
To Reproduce
Steps to reproduce the behavior:
- Go to 'map engine test'
- Press the key 'n' until you get to Tristam.
- Wait about 3 seconds '....'
- See the fire effects that are on the ground stop animating. This same problem seems to occur on all maps but it's easiest to find in Tristam.
**Expected beha
We currently use a macro for writing down a money amount as a literal. We should move to a more modern C++ representation with a user defined literal like the below:
constexpr money32 operator"" _GBP(long double money)
{
return money * 10;
}
static_assert(MONEY(2, 40) == 2.40_GBP);
Go through the codebase and replace all MONEY macro uses with the equivalent version. You m
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Jun 2, 2021 - C#
Currently, when entering epic mode the README is frozen in the last level of the tower. When you're trying to fine-tune the score for a level other than the last one, it would be helpful if we had the README for that level available. The proposal is that when entering epic mode, the README is updated with all levels, one following the other.
Example:
# Starbolt - beginnerTravisCI is effectively dead when it comes to OSS projects. In December they introduced a new price model and gave each org a one time allotment of 10,000 "credit". For macOS they charge 50 credit per minute (rounded up), with each build taking just over 3 minutes, and each commit running two builds that gave us just enough for 25 commits, or about two weeks before it ran out.
It's possible to
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Feb 24, 2021 - ActionScript
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Use case: In https://www.reddit.com/r/Seattle/comments/nlprut/biking_hills_map/, it would've been nice to toss &layer=steep_streets in the URL.
Any other shortcuts missing and likely useful? Maybe info panels too -- &info=b47, with the value using https://github.com/a-b-street/abstreet/blob/9fc79b1089dbe8ff8a881325f9e3a4f4c30c1e8f/game/src/common/warp.rs#L165
Code pointers:
- `URLManage
There is wattle, which is already used in wattle-and-daub walls in-game. It would be magnificent if wattle fences could be added. They would be an alternative to chickenwire fences, it can prevent small and maybe even medium-sized creatures from crossing. It will probably keep medium-sized creatures out, such as deer, but they can still tear i
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It may be a specific request but since there is a zip file handler for Android, doesn't hurt to ask for a desktop (maybe multiple backends?) implementation.
I would like to try that in the future but if anyone has time before feel free to do it.
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