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Jun 13, 2021 - Java
rts
Here are 190 public repositories matching this topic...
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Operating System: Any
Commit/build: None
Original game source: Any
*Reproducible in the original Generals Zero Hour?
Multiplayer affected?
Are you using any mods? (like Gentool, Rise of the Reds or Contra)
Issue explanation
Plain string files cannot reliably be read from .big files as they rely on line ending conversions of text mode file IO and .big file contents c
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Jun 24, 2020 - Scala
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May 2, 2021 - Pascal
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Jun 30, 2020 - Go
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Diagonal map
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May 24, 2021 - C++
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Good first issue because no Unity-specific programming is involved.
Our unit config files allow a c-style #include directive, which lets us break them up into small reusable pieces. Example:
{
#include "DefaultMobility",
#include "DefaultHeloArmor",
"LabelIcon": "D",
"CategoryKey": "HEL",
"Name": "AH64D Apache",
"Price": 20,
}
ConfigReader.cs has s
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Feb 12, 2021 - HTML
Surely an advertisement, but maybe fixing them also helps with my A*-pathfinding patch issue (emplace() on std::unordered_map).
electronicarts/CnC_Remastered_Collection#94
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May 1, 2020
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Jan 21, 2021 - Pascal
Right now the client tries to auto-reconnect after the server closes a connection because you signed in from another location. This can cause two clients to continually sign eachother out.
Right now our warning message essentially looks the same as any other nominal warning. We should use the existing kick functionality which the client will already handle by disabling the auto-reconnect.
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Describe the feature you'd like
There should be a ~2-3 second delay on the ability to skip campaign videos.
Describe why do you think it is needed
One of the worst things that can happen in the campaign is a video suddenly playing while you are clicking a mouse button. This results in you skipping the video and could ruin the experience of a new player.