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game-development
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The Tile Collision Editor currently always uses the theme's default panel background colour, even if the Tileset has a background colour set. One of the main uses for the Tileset background colour is to make tiles more visible regardless of theme colour, and it's a shame to be missing that in the Tile Collision Editor, where readability and precision are often very important.
I think the backgr
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Sample YAML for fleet TCP usage seems wrongly configured:
https://raw.githubusercontent.com/googleforgames/agones/release-1.14.0/examples/simple-game-server/fleet-tcp.yaml
After testing, there should be a 'protocol: TCP' after line 25, otherwise, it will fail to respond when applying to Kubernetes.
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This function needs a unit test.
Guide to how to contribute to an open source project on GitHub.
Test stub: https://github.com/pygame/pygame/blob/main/test/display_test.py#L255-L274
Docs: https://www.pygame.org/docs/ref/display.html#pygame.display.gl_set_attribute
Code to be tested: https://github.com/pygame/pygame/bl
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Mar 11, 2021 - CMake
Release Type: Github
Describe the bug
Adding an instancing component and then a model component crashes the instancing processor.
To Reproduce
Steps to reproduce the behavior:
- Add instancing component to an entity,
- Add model component to the same entity
- Exception time
Expected behavior
It should not crash.
Screenshots
If applicable, add screenshots to
Use Case
As a developer, I want to join a multiplayer server as a new user, as if I were joining it for the first time. Even though I had previously logged in to it with this client.
I tried changing my "Player Name" in the player settings. That changed the way my name displays, but still connects me to my previous character.
Discussion
This can be done by removing the `security.
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Required skills: Cython
Difficulty: Medium
Animation frames from AoE2 graphics files are packed into a texture atlas by the openage converter. We use bin packing to find the optimal arrangement (= smallest atlas dimensions) of the frames in the atlas. Bin packing becomes computationally intensive if a lot of frames are packed (look