Here are
25 public repositories
matching this topic...
Codename: Demolitionist. An ambitious GZDoom gameplay mod featuring non-stop over-the-top action, crazy guns, and a cute, sassy robot protagonist, as well as lots of LORE. (Formerly known as SWWM GZ)
Updated
Jun 16, 2022
GLSL
Smart marines are NPCs for Doom that are far more intelligent than vanilla monsters
UT Weapons mod for GZDoom
Unreal 1 add-on for Doom Tournament.
Updated
May 17, 2021
GLSL
A GZDoom mod "simulating" a deathmatch with "100%" "accuracy".
Updated
Mar 28, 2021
Makefile
Bandither is a non-linear color banding and dithering shader. It quantizes each color channel similar to 3D graphics hardware of the 1990's (Sega Saturn, Playstation 1, Nintendo 64, Voodoo 1/2) and can be skewed for darker games.
Updated
May 22, 2022
GLSL
Fullscreen CRT-like shader for GZDoom
Updated
Aug 14, 2021
GLSL
Bless the cute emperor 🍑 . Guns, magic, and very strong opinions on those pesky "puzzles". The third of the Demolitionist side mods. Designed mainly for Hexen.
Updated
Jun 15, 2022
GLSL
Red Oni. A strong woman with strong guns. The first of the Demolitionist side mods. For Doom (and Heretic, maybe).
Updated
Jun 15, 2022
GLSL
A fully standalone GZDoom game. A retro FPS with a little touch of the good old dark fantasy. Featuring three player classes, a sprawling semi-open world, and non-linear quest progression.
Compacts all assets of the project into ZDoom's ZIP filesystem standards. Useful for creating PK3 or PK7, as an alternative of a WAD file.
Updated
Jun 16, 2022
PowerShell
Guns, spellcards, and a smug nerd gremlin to tie it all together. The second of the Demolitionist side mods. For Doom only.
Updated
Jun 15, 2022
GLSL
Shared library for the Demolitionist side mods. Not meant to be used by itself.
Updated
Jun 15, 2022
GLSL
Continuous play through the Ultimate Doom episodes without ending the game or stuck to just one episode upon completion.
Continuous play through the Heretic episodes without ending the game or stuck to just one episode upon completion.
Modifies player movement in GZDoom (which is conveniently written in ZScript, now) to more closely resemble Quake.
Updated
Aug 21, 2019
ZenScript
A GZDoom / LZDoom gameplay mod featuring Resident Evil 2 and 3 weapons and items.
A significantly updated ZScript port of the Nuke Launcher submission from Realm667.
A GZDoom Deathmatch single map project
A Doom gameplay mod that spawns occasional Nightmare variants of demons.
A companion mod for GZDoom
Doom 2 WADs, GZDoom mod-list and Obsidian configuration for tactics-oriented gameplay.
A GZDoom / LZDoom gameplay mod based on WildWeasel's ww-nazis-v2.pk3
A small bespoke mod which adds a photography camera into any gzDoom load order
Updated
Jun 12, 2022
ZenScript
Improve this page
Add a description, image, and links to the
gzdoom-mod
topic page so that developers can more easily learn about it.
Curate this topic
Add this topic to your repo
To associate your repository with the
gzdoom-mod
topic, visit your repo's landing page and select "manage topics."
Learn more
You can’t perform that action at this time.
You signed in with another tab or window. Reload to refresh your session.
You signed out in another tab or window. Reload to refresh your session.