-
Updated
Apr 17, 2021 - GDScript
gdscript
Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games for major desktop platforms (Linux, macOS, Windows) as well as mobile (Android, iOS), and web-based (HTML5) platforms.
Here are 456 public repositories matching this topic...
-
Updated
Apr 6, 2021 - GDScript
-
Updated
Feb 8, 2021 - GDScript
-
Updated
Dec 23, 2019 - GDScript
-
Updated
Dec 28, 2020 - GDScript
Slope Support
Currently it looks like that:
We could use a UI theme there. I'd also rather use styleboxes and piggyback on button and similar nodes than use custom textures.
-
Updated
Jan 30, 2021 - GDScript
-
Updated
Apr 8, 2021 - GDScript
-
Updated
May 15, 2020 - GDScript
-
Updated
Nov 13, 2020 - GDScript
-
Updated
Mar 29, 2021 - GDScript
-
Updated
Feb 12, 2021 - GDScript
-
Updated
Jan 27, 2021 - GDScript
-
Updated
Mar 1, 2021 - C#
-
Updated
Apr 11, 2021 - GDScript
-
Updated
Mar 27, 2021
-
Updated
Apr 17, 2021 - C#
-
Updated
Mar 13, 2021 - GDScript
The default keybindings that this mode assumes conflicts with what I've already setup. I suggest, that the default keybindings should be provided as keymap that the user can then bind it to a key. Also binding imenu should just be a suggestion, alike me, many would've already bound it to something else (in my case C-c i which this package rebinds to insert-file-path-at-point). its just too confu
I'm submitting a...
- Bug report.
- Feature request.
Bug report
What is the current behavior?
Running generate-reference.bat on windows causes a FileNotFoundError because the file paths is cut.
This happens if the file path contains whitespaces.
What is the expected behavior?
Building without a problem
**Tell us the steps to reproduce the bug, and
-
Updated
May 12, 2020 - GDScript
-
Updated
Jun 26, 2020 - Python
-
Updated
Apr 16, 2020 - GDScript
Created by Juan Linietsky and Ariel Manzur
- Organization
- godotengine
- Website
- godotengine.org
- Wikipedia
- Wikipedia

The character continues movement while no input is given on sloped terrain. A ray cast downward to detect if distance to ground <= floor value + no input {halt movement} , should fix this issue. I have tried this in the script but its a bit buggy. Are there plans to implement sloped terrain support soon? Perhaps, I could make a pull request with the current code I have though this should be a very