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Game-Programmer-Study-Notes

我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.

  • Updated Feb 28, 2021
ItsCubeTime
ItsCubeTime commented May 27, 2021

This would be useful for creating keybinding menus where the players can change the controls to there preference.

The idea is that the "Wait for input" node would stop execution until any key (or gamepad button) is pressed & then provide a node output (either a string or an enum, or whatever type/class is used in the Haxe code for controls currently) for the key that pressed key.

Then this o

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