#
2d
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brian8267
commented
Feb 21, 2021
Describe the bug
A clear and concise description of what the bug is.
To Reproduce
Steps to reproduce the behavior:
- Go to 'map engine test'
- Press the key 'n' until you get to Tristam.
- Wait about 3 seconds '....'
- See the fire effects that are on the ground stop animating. This same problem seems to occur on all maps but it's easiest to find in Tristam.
**Expected beha
A lightweight graphic library providing 2d draw for Apache ECharts
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Jul 1, 2021 - TypeScript
2D JavaScript Physics Engine
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Jun 27, 2021 - TypeScript
Go Graphics - 2D rendering in Go with a simple API.
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Mar 30, 2021 - Go
Java / JavaFX / Kotlin Game Library (Engine)
android
kotlin
game
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ios
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framework
web
game-engine
javafx
game-development
3d
2d-framework
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fxgl
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Jun 30, 2021 - Java
game
gamedev
game-engine
engine
video-game
game-development
game-jam
game-2d
game-programming
3d
2d-framework
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game-dev
making-2d-games
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Jul 1, 2021
Learn computer graphics by writing GPU shaders!
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May 7, 2021 - GLSL
An incredibly fast JavaScript library for Delaunay triangulation of 2D points
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Apr 20, 2021 - JavaScript
Modern, lightweight and efficient 2D level editor
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Jun 23, 2021 - Haxe
A sprite glow effect for Unity game engine
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Mar 17, 2021 - C#
C++ implementation of Lie Groups using Eigen.
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Jun 15, 2021 - C++
Keyikedalube
commented
Jun 30, 2021
Describe the bug
State tools button's focusability is making it hard to determine if a button is active or inactive for Materia GTK theme
To Reproduce
Steps to reproduce the behavior:
- Activate rectangle tool
- Click on any active button
- Inactive button is still vaguely highlighted because focus is set to this button
Expected behavior
When button is inactive/untoggled
Pixel Vision 8's core philosophy is to teach retro game development with streamlined workflows. PV8 is also a platform that standardizes 8-bit fantasy console limitations built on top of the open-source C# game engine based on MonoGame.
gamedev
games
sdk
csharp
game-engine
sprites
game-development
monogame
retrogaming
8-bit
2d
2d-game-engine
fantasy-console
pixel-vision-8
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Jun 27, 2021 - C#
ibrokemypie
commented
Feb 28, 2018
Hey, when trying to use
dest := image.NewPaletted(bounds, palette.Plan9)
canvas := draw2dimg.NewGraphicContext(dest)
I crash with
panic: Image type not supported
goroutine 70 [running]:
github.com/llgcode/draw2d/draw2dimg.NewGraphicContext(0x7f18c0, 0xc420096660, 0x10000)
/home/conor/thingo/go/src/github.com/llgcode/draw2d/draw2dimg/ftgc.go:63 +0xe9
Am I doing s
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It may be a specific request but since there is a zip file handler for Android, doesn't hurt to ask for a desktop (maybe multiple backends?) implementation.
I would like to try that in the future but if anyone has time before feel free to do it.
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