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The purposeof these nodes would be to shorten node graphs slightly by removing the need of having a separate math node.
Im sure a lot of people might think it seem excessive. Personally I think its worth a node of its own considering how often you might just want to increment or decrement a variable by 1, a node like this could help a lot.
Most programming languages has custom assignment ope
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Needs to be discussed first.
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Currently BL_Shader (and derived KX_2DFilter) can setup a shader only by passing the code of each processing units.
The idea of this issue is to allow the user passing file name ending with .glsl:
sources = {
"vertex" : "vert.glsl",
"fragment" : "frag.glsl"
}
shader.setSourceList(source, True)-
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