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90 public repositories
matching this topic...
Viewer and exporter for Unreal Engine 1-4 assets (UE Viewer).
💠 Single-file glTF 2.0 loader and writer written in C99
3D model viewer with high quality rendering and glTF2.0/GLB export
Updated
Jul 7, 2020
JavaScript
Physical based rendering with Vulkan using glTF 2.0 models
Loaders for big data visualization. Website:
Updated
Jun 8, 2021
JavaScript
A C++14/C++17 header-only library for simple, efficient, and robust serialization/deserialization of glTF 2.0
glTF reader and writer for .NET Standard
glTF 2.0 importer and exporter for Unity 5.6 or later
Import glTF 2.0 in Unreal Engine
Multi-threaded DirectX12 renderer w/ HDR, PBR & Multi-monitor support
A minimal, engine-agnostic JavaScript glTF Loader.
Updated
May 9, 2019
JavaScript
A Flutter widget for rendering interactive 3D models in the glTF and GLB formats.
Updated
Jun 2, 2021
JavaScript
Ray tracing glTF scene with Vulkan
GLTF 2.0 3D format support and PBR shader implementation for LibGDX
Updated
May 30, 2021
Java
Professional 3D asset creation and integration workflow for Qt
glTF 2.0 exporter for Autodesk Maya
Updated
Mar 27, 2021
Python
WebGL exporter add-on ripped from Verge3D for Blender toolkit
Updated
Feb 11, 2021
Python
Import Microsoft Flight Simulator (FS2020) Models in Blender
Updated
Jan 28, 2021
Python
Vultaik Cross-Platform Rendering
melo is mesh loader for OBJ, glTF2 and PLY
glTF 2.0 parser/loader for C++11, supports many extensions likes `KHR_draco_mesh_compression`, `KHR_lights_punctual`, `KHR_materials_clearcoat`, and more.
Updated
May 20, 2020
HTML
glTF 2.0 file viewer written in Rust using Vulkan
Tool for modding APEX engine games (Generation Zero, theHunter, ...)
Updated
Mar 18, 2021
Python
GLTF extension for SceneKit
Updated
Dec 27, 2019
Swift
Helper library for creating glTF 2.0 models with JavaScript.
Updated
Jun 6, 2021
JavaScript
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Would it be possible to add the Origin Rebase feature that is built into Physx 4.x and up into Echo?
This would enable larger worlds to be made without floating point precision errors. Here is an example of what can happen if you are too far away from origin. https://gyazo.com/a96db2d1a4ef8ff8935d2054597e151b
It would be nice if we could enable it in project settings and it was just part of