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game
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Required skills: Cython
Difficulty: Medium
Animation frames from AoE2 graphics files are packed into a texture atlas by the openage converter. We use bin packing to find the optimal arrangement (= smallest atlas dimensions) of the frames in the atlas. Bin packing becomes computationally intensive if a lot of frames are packed (look
e.g. in https://lichess.org/study/HBTNQi9H/3ttnXzfm#11, Stockfish fails to load this absurd board, following an illegal king capture.
(NNUE in this screenshot, but I did see the same thing with HCE.)
Stockfish does fail loudly, as I indicated: the UI might be able to notice this and emit some error.
, with each build taking just over 3 minutes, and each commit running two builds that gave us just enough for 25 commits, or about two weeks before it ran out.
It's possible to
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Use case: In https://www.reddit.com/r/Seattle/comments/nlprut/biking_hills_map/, it would've been nice to toss &layer=steep_streets in the URL.
Any other shortcuts missing and likely useful? Maybe info panels too -- &info=b47, with the value using https://github.com/a-b-street/abstreet/blob/9fc79b1089dbe8ff8a881325f9e3a4f4c30c1e8f/game/src/common/warp.rs#L165
Code pointers:
- `URLManage
Is your feature request related to a problem? Please describe.
You cannot easily modify ESAPI vest in a crude manner
Describe the solution you'd like
Ability to load an empty ESAPI vest with regular metal plates to make kind of simple and light but not so protective scrappy apocalyptic vest. Not good against projectiles with stats simlar to scrap cuirass
Describe alternatives you've
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There are multiple places in missiles.cpp which iterate through tiles adjacent to a given location.
https://github.com/diasurgical/devilutionX/blob/5537fe748e63b06ed2e474f7dea6ebd1216fa3d3/Source/missiles.cpp#L1634
https://github.com/diasurgical/devilutionX/blob/5537fe748e63b06ed2e474f7dea6ebd1216fa3d3/Source/missiles.cpp#L3417
https://github.com/diasurgical/devilutionX/blob/5537fe748e63b06ed
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August - September 2021 • Online
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It may be a specific request but since there is a zip file handler for Android, doesn't hurt to ask for a desktop (maybe multiple backends?) implementation.
I would like to try that in the future but if anyone has time before feel free to do it.
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