A fast, scalable, distributed game server engine/framework for C++, include the actor library, network library, can be used as a real time multiplayer game engine ( MMO RPG/MOBA ), which support C#/Lua script/ Unity3d, Cocos2dx and plan to support Unreal.
game
gamedev
game-engine
unity
architecture
game-development
unity3d
mmo
mmorpg
game-server
gameserver
server-architecture
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Updated
Jul 11, 2021 - C++
Looks like Region takes Areas and breaks them down into non-overlapping rectangles.
We should just do this directly in BaseRegion so we are only storing one set.
This will make more sense after the BaseRegion Spawn code is removed entirely.