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game
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Required skills: Cython
Difficulty: Medium
Animation frames from AoE2 graphics files are packed into a texture atlas by the openage converter. We use bin packing to find the optimal arrangement (= smallest atlas dimensions) of the frames in the atlas. Bin packing becomes computationally intensive if a lot of frames are packed (look
e.g. in https://lichess.org/study/HBTNQi9H/3ttnXzfm#11, Stockfish fails to load this absurd board, following an illegal king capture.
(NNUE in this screenshot, but I did see the same thing with HCE.)
Stockfish does fail loudly, as I indicated: the UI might be able to notice this and emit some error.
, with each build taking just over 3 minutes, and each commit running two builds that gave us just enough for 25 commits, or about two weeks before it ran out.
It's possible to
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How can we get at UnitFmt here? Probably just need to take it in PlotOptions and plumb it through.
Good small task / intro to Rust.
Is your feature request related to a problem? Please describe.
Add walls made out of thin sheets of coregated and/or flat sheets of metal secured on a carcass
A clear and concise description of what the problem is.
Currently metal walls in mapgen are super
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I've selected devilution.DefaultClass::MonsterMHit(int, int, int, int, int, int, bool) for refactoring, which is a unit of 108 lines of code and 7 parameters. Addressing this will make our codebase more maintainable and improve [Better Code Hub](https://bettercodehu
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August - September 2021 • Online
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It may be a specific request but since there is a zip file handler for Android, doesn't hurt to ask for a desktop (maybe multiple backends?) implementation.
I would like to try that in the future but if anyone has time before feel free to do it.
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