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gml
GameMaker Studio is a cross-platform game engine developed by YoYo Games. It is primarily used to make 2D games via a drag-and-drop visual programming language or a scripting language known as Game Maker Language.
Here are 173 public repositories matching this topic...
Modular game engine built with MonoGame, with GMS2-like workflow and advanced level editor
game
rpg
games
xna
game-engine
cpp
kit
engine
simplex
gml
monogame
game-maker
rpg-engine
rpg-tool
monogame-framework
monogame-extended
game-maker-studio-2
yyc
simplex-rpg-engine
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Dec 12, 2020 - C#
A dictionary for people moving from GM:S to Godot
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Mar 9, 2021 - HTML
(Spatial) data harmonisation with hale studio (formerly HUMBOLDT Alignment Editor)
java
groovy
scala
database
etl
inspire
xml
geospatial-data
gml
transformation
eclipse-rcp
etl-framework
hale
hale-studio
data-harmonisation
humboldt-alignment-editor
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May 12, 2021 - Java
A functional utility library for GML/GameMaker: Studio - partials, map/reduce and more
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Mar 14, 2021 - Game Maker Language
Stetl, Streaming ETL, is a lightweight geospatial processing and ETL framework written in Python.
python
pipeline
etl
inspire
transformations
gis
gml
osgeo
data-conversion
etl-framework
streaming-etl
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Apr 23, 2021 - Python
A shoot-em-up made in 48 hours for the 20th gm(48) game jam.
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Mar 26, 2017 - Game Maker Language
XML schema and Schematron for aviation weather data exchange
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May 12, 2021 - HTML
A sublime bundle for GameMaker Language (GML)
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Jan 9, 2018 - Python
Source Code for a Sonic Fan Game Made in Game Maker Studio
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May 4, 2021 - Game Maker Language
Downloads GML files from a set of WFS service in a pseudo-paginated way using bounding boxes.
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Mar 2, 2019 - Python
GML interpreter
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May 4, 2021 - C++
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May 9, 2021 - Yacc
Django speaking WFS 2.0 to expose geo data
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Apr 16, 2021 - Python
Unit Testing Framework for Gamemaker Studio 2.3+
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Jan 18, 2021 - Game Maker Language
Gamemaker Lighting Engine
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Feb 15, 2019 - Game Maker Language
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Jun 17, 2019 - Game Maker Language
FAST for GMS 2.3+
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Mar 8, 2021 - Game Maker Language
Created by Mark Overmars
Released November 5, 1999
- Website
- www.yoyogames.com/gamemaker
- Wikipedia
- Wikipedia
Currently, creating a new script and/or adding variables through the GUI is a thousand-step process that could really see some improvement.
Adding a Variable
First of all, the most critical issue - creating an UndertaleVariable through the context menu is currently not possible due to them not being an UndertaleNamedResource (so when the editor tries to read the name of the newly created vari