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A program with an implemented Monte Carlo Ray Tracer algorithm for global illumination of a virtual 3D scene.
C++ 107 25
Self advection, external force and pressure solve to a velocity field represented by a MaC grid.
C++ 103 7
Converting vertex meshes to voxel data and visualizing using VCT
C++ 67 6
Simple graphics engine used as submodule in many of my projects
C++ 53 9
Implementation of curl noise for particles simulated on GPU with OpenGL
C++ 42 6
A custom color wheel extension for Adobe Photoshop
JavaScript 25 2
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