VRF / Valve Resource Format
Valve's Source 2 resource file format parser, decompiler, and exporter.
Source 2 files usually files end with _c, for example .vmdl_c.
This repository is split into three components:
- CLI Decompiler - File data viewer, decompiler and a playground for testing new formats and features.
- GUI Viewer - A vpk archive viewer and extractor. Also supports viewing resources such as sounds, textures, models, maps, and much more.
- Library - Provides public API to parse resource files and some helpers.
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Eye catchy screenshots
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What's supported?
- Model viewer
- Map viewer
- Sound player
- VPK viewer which supports opening and exporting files
- Read only VPK API
- Binary KeyValues3 parser
- NTRO support
Why does VRF suck?
This tool is based entirely on a reverse engineered effort because Valve does not provide any documentation or Source 2 code (SDK or engine code), while the Source 1 SDK and leaked engine code are helpful, a lot of systems and formats have changed.
The code contained in this repository is based on countless hours of reverse engineering Source 2 games and not all intricate details have been figured out.
If you are interested in helping, take a look at the open issues.
Supported resource types
| Ext | Name | Support |
|---|---|---|
| vanim | Animation | |
| vagrp | Animation Group | |
| vanmgrph | Animation Graph | No |
| vseq | Sequence Group | No |
| vpcf | Particle System | |
| vmat | Material | |
| vmks | Sheet | No |
| vmesh | Mesh | |
| vtex | Compiled Texture | |
| vmdl | Model | |
| vphys | Physics Collision Mesh | No |
| vsnd | Sound | |
| vmorf | MorphSet | No |
| vrman | ResourceManifest | Yes |
| vwrld | World | |
| vwnod | WorldNode | |
| vvis | WorldVisibility | No |
| vents | EntityLump | |
| vsurf | Surface Properties | No |
| vsndevts | Sound Event Script | |
| vsndstck | Sound Stack Script | |
| vpost | Postprocessing Settings | No |
| vrmap | Resource Remap Table | No |
| vcss | Panorama Style | |
| vxml | Panorama Layout | |
| vpdi | Panorama Dynamic Images | No |
| vjs | Panorama Script | |
| vsvg | Panorama Vector Graphic | |
| vsnap | Particle Snapshot | |
| No | ||
| vmap | Map | |
| Â | Â | Â |
| vpk | Pak (package) | |
| vcs | Compiled Shader | CompiledShader, see #151 |
| vfont | Bitmap Font | VFONT1, supported in Source 1 (CS:GO) and Source 2 (Dota 2). |
| dat | Closed Captions | ClosedCaptions |
| bin | Tools Asset Info | ToolsAssetInfo, see #226 |
| vdpn | Dota Patch Notes | |
| vdacdefs | DAC Game Defs Data | No |
| vfe | Face poser | No, see #142 |
| vcd | VCD | No |
| vcdlist | VCD list | No, see #160 |
List of supported magics:
| Magic | Description |
|---|---|
0x03564B56 |
VKV\x03 - First binary keyvalues 3 encoding with custom block compression |
0x4B563301 |
KV3\x01 - LZ4 compressed |
0x4B563302 |
KV3\x02 - LZ4 compressed and binary blobs are compressed separately |
0x564B4256 |
VBKV - binary keyvalues 1 (handled by ValveKeyvalue) |
0x55AA1234 |
VPK - valve package (handled by ValvePak) |
0x44434356 |
VCCD - closed captions |
0xC4CCACE8 |
tools asset info |
0x32736376 |
vcs2 - compiled shader |
0x31415926 |
murmurhash2 seed used in various places (like entity keys) |
VFONT1 |
"encrypted" font file |
Not all formats are 100% supported, some parameters are still unknown and not fully understood.
License
Contents of this repository are available under MIT license, except for Tests/Files folder contains files which have likely come from Valve's games.




