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juce
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Your Hardcore Loop Machine.
audio
music
windows
macos
linux
midi
music-composition
midi-device
daw
cpp17
vst
audio-production
juce
audio-processing
drum-machine
giada
loop-machine
hardcore-loopmachine
beatmaking
giadaloopmachine
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Jul 18, 2021 - C++
Tracktion Engine module
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Updated
Jul 15, 2021 - C++
Physical modelling signal processing for analog tape recording
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Jun 29, 2021 - C++
An application and plugin to remotely control Lightroom with a MIDI controller
windows
macos
osx
photography
midi
adobe
lightroom
midi-controller
juce
lightroom-plugin
midi2lr
support-midi2lr
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Updated
Jul 13, 2021 - Lua
The open source framework for sample based instruments
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Jul 22, 2021 - C++
DSP servers using general purpose networks and computers - https://audiogridder.com
audio
dsp
vst3
juce
insert
aax
audiounit
vst2
vst-host
vst3-host
audio-plugins
audiounit-host
vst3-plugins
audiounit-plugins
network-audio
network-midi
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Updated
Jul 20, 2021 - C++
Element Audio Plugin Host
midi
audio-applications
audio-plugin
juce
audiounit
vst3-plugin
vst-plugin
juce-application
vst-host
vst3-host
lv2-host
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Updated
Jul 21, 2021 - C++
Collection of audio effects plugins implemented from the explanations in the book "Audio Effects: Theory, Implementation and Application" by Joshua D. Reiss and Andrew P. McPherson.
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Oct 16, 2020 - C++
Digital emulation of the Klon Centaur guitar pedal using RNNs, Wave Digital Filters, and more
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Updated
Jul 10, 2021 - C++
native node addon that allows for instantiation of natively installed VST3 audio plugins
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Updated
Feb 25, 2021 - C++
Examples for foleys_gui_magic - the styleable plugin gui
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Updated
Jul 20, 2021 - CSS
Matrix delay effect
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Updated
Jul 11, 2021 - C++
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Updated
Nov 8, 2019 - C++
A GUI builder module for JUCE
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Updated
Jul 20, 2021 - C++
Sound synthesiser based on Perlin noise
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Updated
Dec 14, 2019 - C++
Audio plugin manager. Small tool to manage VST / AU plugins on Windows and MacOS.
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Updated
Jul 22, 2021 - Java
Plug and play component to display LED meters for JUCE audio buffers
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Updated
May 1, 2021 - C++
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Hi and thank you very much for this great evolution from RenderMan!
Most DAWs (all?) compute the final length of the rendered output based on the audio/MIDI input and the "tail" of any subsequent effects or modifiers. It would be great to not have to provide the exact number of seconds to render, but simply call
engine.render()and let DawDreamer estimate the correct length automatically.