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monorepo

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stevage
stevage commented Jun 24, 2021

Motivation

I often use this pattern for GeoJSON sources:

  1. addSource('mysource', { type: 'geojson', data: { type:'FeatureCollection', features: [] }});
  2. addLayer({ id: 'mylayer', source: 'mysource' })
  3. Now fetch the actual data, manipulate it, and call setData() to set it.

I do this because:

  • I need to fetch the data asynchronously (but I don't want to hold up all my other i
berty
1ec5
1ec5 commented Mar 22, 2018

MGLTilePyramidOfflineRegion should have a countOfTiles method that returns the number of tiles included in the tile pyramid. The implementation would rely on the mbgl::util::tileCount() function added in #9906.

This is the iOS/macOS equivalent to #11108 for Android. It would serve as a built-in alternative to mapbox/turf-swift#47 for applications already using the map SDK, including applica

ukrexpo
ukrexpo commented May 10, 2020

Real User-Agent is detectable with <iframe> when using "puppeteer-extra-plugin-stealth". To prevent it use "'--disable-features=site-per-process'" argument for puppeteer.launch(). See explanation: puppeteer/puppeteer#2548

Real screen size is also detectable with iframe, to prevent it I used preload() script.

OS: Windows 10
"puppeteer": 3.0.4
"puppeteer-extra": 3.1

ethereumjs-monorepo
react-native-web-monorepo
WookieFPV
WookieFPV commented Feb 15, 2021

I tried to create an iOS release build.

Steps to reproduce:

  1. install pods
  2. open Xcode Workspace
  3. edit schema to release
  4. start build

Looks like the bundler doesn't know the "ios" platform => no bundle creation.
"error Invalid platform "ios" selected"

+ node /Users/userName/RN-mono/node_modules/react-native/cli.js bundle --entry-file index.js --platform ios --dev fals

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