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reimplementation

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in0finite
in0finite commented Aug 1, 2021

Implement car engine sound.

Sound loading already works, use AudioManager.CreateAudioClipFromSfx() to load sounds.

When vehicle is created (eg. in Vehicle.Start()), load it's engine sound. Make sure to cache loaded sounds (eg. in a Dictionary), so we don't have to load them every time.

Each group of vehicles has different sound, so they need to be identified first.

We need to det

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