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reimplementation
Here are 93 public repositories matching this topic...
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Car engine sound
Implement car engine sound.
Sound loading already works, use AudioManager.CreateAudioClipFromSfx() to load sounds.
When vehicle is created (eg. in Vehicle.Start()), load it's engine sound. Make sure to cache loaded sounds (eg. in a Dictionary), so we don't have to load them every time.
Each group of vehicles has different sound, so they need to be identified first.
We need to det
Implement pickups
Implement SCM parser
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Font kerning
Add kerning table in Rendering/Font.cpp
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