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lila
noeom
noeom commented Aug 8, 2021

The following strings need to be made translatable:

  • On the puzzle dashboard: The title itself (Puzzle dashboard), the subtitle (Train, analyse, improve) and the text in the three big "buttons" (PLAYED, PERFORMANCE, SOLVED).
  • On the puzzles by topic page, the message on the bottom (These puzzles are in the public domain, and can be downloaded from database.lichess.org.)
  • On the improvement
brian8267
brian8267 commented Feb 21, 2021

Describe the bug
A clear and concise description of what the bug is.

To Reproduce
Steps to reproduce the behavior:

  1. Go to 'map engine test'
  2. Press the key 'n' until you get to Tristam.
  3. Wait about 3 seconds '....'
  4. See the fire effects that are on the ground stop animating. This same problem seems to occur on all maps but it's easiest to find in Tristam.

**Expected beha

Broxzier
Broxzier commented Aug 4, 2021

OS: Windows 10
Version: OpenRCT2, v0.3.4.1 (8a09406 on develop) provided by GitHub

The base height is not displayed correctly for track pieces in the tile inspector window.

  • Reproducible in RCT2 (vanilla)?
  • Specific to multiplayer?

Steps to reproduce:

  1. Select a track piece using the tile inspector
  2. Look at the base height in the properties
olistic
olistic commented May 25, 2018

Currently, when entering epic mode the README is frozen in the last level of the tower. When you're trying to fine-tune the score for a level other than the last one, it would be helpful if we had the README for that level available. The proposal is that when entering epic mode, the README is updated with all levels, one following the other.

Example:

# Starbolt - beginner
devilution
AJenbo
AJenbo commented Jan 3, 2021

TravisCI is effectively dead when it comes to OSS projects. In December they introduced a new price model and gave each org a one time allotment of 10,000 "credit". For macOS they charge 50 credit per minute (rounded up), with each build taking just over 3 minutes, and each commit running two builds that gave us just enough for 25 commits, or about two weeks before it ran out.

It's possible to

abstreet
Brambor
Brambor commented Aug 12, 2021

Describe the bug

There are a couple of recipes in "OTHER/ALL" but not further specified in any subcategory (for example "OTHER/TOOLS" or "OTHER/ALL"). We could get the complete list, but there are some examples in screenshots.

It's not related to the "NEW!" marker, it just shows that there are uncategorized recipes.

To make the jargon clear: In crafting there are two things I mark "X/Y"

devilutionX
AJenbo
AJenbo commented Aug 12, 2021

There are a lot of loops that we are not able to convert to ranges as they only loop over the active entities rather then all entities.

	for (int i = 0; i < ActiveMissileCount; i++) {
		int mx = ActiveMissiles[i];
		if (Missiles[mx]._mitype == MIS_TOWN && missile._misource == id)
			Missiles[mx]._mirange = 0;
	}

This also means that we will still be indexing in to the global

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