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game
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Required skills: Cython
Difficulty: Medium
Animation frames from AoE2 graphics files are packed into a texture atlas by the openage converter. We use bin packing to find the optimal arrangement (= smallest atlas dimensions) of the frames in the atlas. Bin packing becomes computationally intensive if a lot of frames are packed (look
The following strings need to be made translatable:
- On the puzzle dashboard: The title itself (Puzzle dashboard), the subtitle (Train, analyse, improve) and the text in the three big "buttons" (PLAYED, PERFORMANCE, SOLVED).
- On the puzzles by topic page, the message on the bottom (These puzzles are in the public domain, and can be downloaded from database.lichess.org.)
- On the improvement
Describe the bug
A clear and concise description of what the bug is.
To Reproduce
Steps to reproduce the behavior:
- Go to 'map engine test'
- Press the key 'n' until you get to Tristam.
- Wait about 3 seconds '....'
- See the fire effects that are on the ground stop animating. This same problem seems to occur on all maps but it's easiest to find in Tristam.
**Expected beha
OS: Windows 10
Version: OpenRCT2, v0.3.4.1 (8a09406 on develop) provided by GitHub
The base height is not displayed correctly for track pieces in the tile inspector window.
- Reproducible in RCT2 (vanilla)?
- Specific to multiplayer?
Steps to reproduce:
- Select a track piece using the tile inspector
- Look at the base height in the properties
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Aug 14, 2021 - C#
Currently, when entering epic mode the README is frozen in the last level of the tower. When you're trying to fine-tune the score for a level other than the last one, it would be helpful if we had the README for that level available. The proposal is that when entering epic mode, the README is updated with all levels, one following the other.
Example:
# Starbolt - beginnerTravisCI is effectively dead when it comes to OSS projects. In December they introduced a new price model and gave each org a one time allotment of 10,000 "credit". For macOS they charge 50 credit per minute (rounded up), with each build taking just over 3 minutes, and each commit running two builds that gave us just enough for 25 commits, or about two weeks before it ran out.
It's possible to
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How can we get at UnitFmt here? Probably just need to take it in PlotOptions and plumb it through.
Good small task / intro to Rust.
Describe the bug
There are a couple of recipes in "OTHER/ALL" but not further specified in any subcategory (for example "OTHER/TOOLS" or "OTHER/ALL"). We could get the complete list, but there are some examples in screenshots.
It's not related to the "NEW!" marker, it just shows that there are uncategorized recipes.
To make the jargon clear: In crafting there are two things I mark "X/Y"
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There are a lot of loops that we are not able to convert to ranges as they only loop over the active entities rather then all entities.
for (int i = 0; i < ActiveMissileCount; i++) {
int mx = ActiveMissiles[i];
if (Missiles[mx]._mitype == MIS_TOWN && missile._misource == id)
Missiles[mx]._mirange = 0;
}This also means that we will still be indexing in to the global
js13kGames competition
August - September 2021 • Online
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It may be a specific request but since there is a zip file handler for Android, doesn't hurt to ask for a desktop (maybe multiple backends?) implementation.
I would like to try that in the future but if anyone has time before feel free to do it.
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