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water
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Visualise velocity data on a leaflet layer
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Aug 11, 2021 - JavaScript
#NVJOB Simple Water Shaders. Free Unity Asset.
reflection
unity
shaders
texture
shader
unity3d
unity-scripts
unity-asset
water
shaderlab
unity-shader
diffuse
normalmap
water-simulation
nvjob
nvjob-water-shader
unity-water
unity-water-shader
unity-simple-water
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May 11, 2021 - C#
Procedural water shader for general use.
reflection
shader
unity3d
sky
procedural
depth
hlsl
water
foam
displacement
water-types
sky-radiance
shore
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Aug 15, 2019 - HLSL
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Aug 23, 2018 - JavaScript
A dx12 river renderer using wave particles with interactive vortices.
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Sep 23, 2019 - C++
GCAM -- The Global Change Analysis Model
energy
climate
economics
land
water
integrated-assessment
gcam
coupled-human-natural-systems
human-earth-system
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Jul 12, 2021 - C++
The Aether mod port for Fabric 1.16.4
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Aug 14, 2021 - Java
A system for buoyancy and boat physics in Unreal Engine 4.
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Nov 14, 2019 - C++
Smart Irrigation custom component for Home Assistant
flow
home-automation
evapotranspiration
crop
grass
openweathermap
snow
irrigation
water
homeassistant
watering
rain
sprinkler
lawn
evaporation
sprinklers
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Aug 9, 2021 - Python
Liquid Prep offers an end-to-end solution for farmers looking to optimize their water usage; especially during times of drought.
iot
water
farmers
climate-change
soil-moisture-sensor
ibm-cloud
crops
call-for-code
weather-company-data
water-sustainability
water-advice
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Aug 13, 2021 - TypeScript
Procedural terrain generator with tessellation | C++ OpenGL 4.1
procedural-generation
terrain
graphics-programming
water
perlin
perlin-noise
3d
3d-graphics
3d-models
sobel
tesselation
procedural-terrain
procedural-textures
3d-mesh
procedural-map-generator
3d-meshing
sobel-operator
perlin-terrain
perlin-noise-texture
perlin-noise-generator
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Jan 31, 2021 - C++
home-automation
home-assistant
irrigation
water
hacs
sprinkler-controller
irrigation-controller
garden-automation
watering-system
watering-controller
irrigation-control-system
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Aug 12, 2021 - Python
RSparkling: Use H2O Sparkling Water from R (Spark + R + Machine Learning)
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Jul 19, 2018 - R
A UIView what able to show water wave effect
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May 13, 2020 - Swift
The Real-Time World Generation projekt aims to provide a tool for world/terrain generation based on prozedural algorithmes and cellular automata simulation.
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Jan 10, 2019 - C
Where we give a voice to the people government left behind.
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Aug 27, 2018 - CSS
A suite of convenience functions for working with hydrology data in an interactive Python session.
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Aug 10, 2021 - Python
An R package to analyze, summarize, and visualize daily streamflow data 💧
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May 19, 2021 - R
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The caustics texture is currently being sampled without taking flow into account. This could be something worth playing aroud with and seeing if we could get good results.
A good place to look would be how flow affects the sampling of the foam texture in the Ocean Shader.