#
3ds
Here are 252 public repositories matching this topic...
Homebrew development library for Nintendo 3DS/Horizon OS user mode (Arm11)
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Aug 7, 2021 - C
An easy to use app for installing and updating 3DS homebrew
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Aug 23, 2021 - C++
Python script to convert Nintendo 3DS CCI (".cci", ".3ds") files to the CIA format
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Aug 5, 2020 - Python
FUSE filesystem Python scripts for Nintendo console files
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Jun 29, 2021 - Python
Examples for 3DS using devkitARM, libctru, citro3d and citro2d
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Aug 8, 2021 - C
ROM Properties Page shell extension
gameboy
texture
wiiu
xbox
nes
snes
dreamcast
playstation
wii
mega-drive
shell-extension
vmu
nintendo-3ds
rom
nds
n64
3ds
virtualboy
nintendo-ds
amiibo
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Aug 21, 2021 - C++
3DShell - (Pronounced 3D Shell) is a multi purpose file manager for the Nintendo 3DS. Heavily inspired by the CyanogenMod/LineageOS file manager.
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Apr 11, 2021 - C++
open_agb_firm is a bare metal app for running GBA homebrew/games using the 3DS builtin GBA hardware.
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Jul 15, 2021 - C
Complete cross platform games development package, originally for DOS but now available on modern platforms.
c
windows
linux
raspberry-pi
cmake
dos
cross-platform
osx
portable
sdl
sdl2
android-development
nintendo-3ds
development-utility
webgame
3ds
games-studio
pandora-console
gcw-zero
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Feb 19, 2019 - C
mkst
commented
Oct 12, 2020
I lack the creative talent for this, but hopefully someone can create some nice, copyright-free, assets to use when building the CIA.
- Icon needs to be 48x48 png
- Banner needs to be 256x128 png
- Jingle needs to be a short .wav
A Save Editor for the Animal Crossing main series games written in C#
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May 10, 2021 - C#
Celeste Classic C source port for 3DS and PC.
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Apr 14, 2021 - C
PinBox is a homebrew for 3DS system to stream content from a windows PC to 3DS.
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May 17, 2020 - C++
Satanic/Sexy/Stupid/Silly/Shiny LED matrix controller
c
linux
freebsd
raspberry-pi
sdl2
led-controller
3ds
ws2812b
led-matrix-displays
3ds-homebrew
hub75
34c3
card10
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Aug 7, 2021 - C
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When hit by one of FDL’s beams while in the air, Odolwa will initiate a jump again despite not being grounded. The original 3DS version didn’t have this issue, as him being able to fall to the ground prevented this.
While controversial, I’d like to suggest that the ability to make Odolwa fall be reimplemented to fix this - maybe changing Deku Nuts to only stagger him instead of outright stun h