-
Updated
Aug 12, 2021 - TypeScript
game
Here are 40,795 public repositories matching this topic...
-
Updated
Aug 16, 2021 - Swift
-
Updated
Aug 16, 2021
-
Updated
Apr 14, 2021 - Jupyter Notebook
-
Updated
Aug 16, 2021 - Java
Required skills: Cython
Difficulty: Medium
Animation frames from AoE2 graphics files are packed into a texture atlas by the openage converter. We use bin packing to find the optimal arrangement (= smallest atlas dimensions) of the frames in the atlas. Bin packing becomes computationally intensive if a lot of frames are packed (look
The following strings need to be made translatable:
- On the puzzle dashboard: The title itself (Puzzle dashboard), the subtitle (Train, analyse, improve) and the text in the three big "buttons" (PLAYED, PERFORMANCE, SOLVED).
- On the puzzles by topic page, the message on the bottom (These puzzles are in the public domain, and can be downloaded from database.lichess.org.)
- On the improvement
OS: Windows 10
Version: OpenRCT2, v0.3.4.1 (8a09406 on develop) provided by GitHub
The base height is not displayed correctly for track pieces in the tile inspector window.
- Reproducible in RCT2 (vanilla)?
- Specific to multiplayer?
Steps to reproduce:
- Select a track piece using the tile inspector
- Look at the base height in the properties
Describe the bug
A clear and concise description of what the bug is.
To Reproduce
Steps to reproduce the behavior:
- Go to 'map engine test'
- Press the key 'n' until you get to Tristam.
- Wait about 3 seconds '....'
- See the fire effects that are on the ground stop animating. This same problem seems to occur on all maps but it's easiest to find in Tristam.
**Expected beha
-
Updated
Aug 16, 2021 - C#
Currently, when entering epic mode the README is frozen in the last level of the tower. When you're trying to fine-tune the score for a level other than the last one, it would be helpful if we had the README for that level available. The proposal is that when entering epic mode, the README is updated with all levels, one following the other.
Example:
# Starbolt - beginnerTravisCI is effectively dead when it comes to OSS projects. In December they introduced a new price model and gave each org a one time allotment of 10,000 "credit". For macOS they charge 50 credit per minute (rounded up), with each build taking just over 3 minutes, and each commit running two builds that gave us just enough for 25 commits, or about two weeks before it ran out.
It's possible to
-
Updated
Feb 24, 2021 - ActionScript
-
Updated
Aug 10, 2021 - Rust
-
Updated
May 28, 2021 - Python
How can we get at UnitFmt here? Probably just need to take it in PlotOptions and plumb it through.
Good small task / intro to Rust.
Describe the bug
There are a couple of recipes in "OTHER/ALL" but not further specified in any subcategory (for example "OTHER/TOOLS" or "OTHER/ALL"). We could get the complete list, but there are some examples in screenshots.
It's not related to the "NEW!" marker, it just shows that there are uncategorized recipes.
To make the jargon clear: In crafting there are two things I mark "X/Y"
-
Updated
Aug 16, 2021 - HTML
-
Updated
May 24, 2021 - C#
-
Updated
Aug 16, 2021 - Go
-
Updated
Jan 27, 2020 - JavaScript
It can be difficult to remember which quests you've finished on a character you haven't played for a while. It can also be difficult to remember if you've skipped any quests for whatever reason.
One fairly straightforward way of fixing this is to divide vanilla and hellfire into 2 pages. Gray??? = undiscovered while red = finished. Selectable White = active as usual.
 implementation.
I would like to try that in the future but if anyone has time before feel free to do it.
Similar