All Questions
52,381
questions
1
vote
0answers
14 views
2d lights not working on white background in unity?
I set the mainCamera background to solid color of white and added 2d lights ( lwrp and all that setup). I upgraded all assets to work with 2d lights.
I want to add lights on white background with red ...
0
votes
0answers
4 views
How to get character (Specially Count Master, or run face 3D)
I want to get one character for my game. I see that character in too many games (in Count Master or Run Face 3D , and so many games like that). I wonder how can they get it? the same character ...
0
votes
1answer
5 views
In Unity, how do you manually set an interactable to an interactor (XR Grab Interactable to XR Socket Interactor)
I'm trying to figure out how to manually attach an XR Grab Interactable to a XR Socket Interactor but using XRBaseInteractor.selectTarget has the ...
0
votes
0answers
8 views
Monogame - SpriteFont build error
I am quite new to Monogame. When I try importing a .spritefont file using the Monogame Pipeline GUI Tool and then build it, it gives me an error: "System.DllNotFoundException: Unable to load DLL '...
0
votes
0answers
18 views
How to draw splatter (one color) on 2D grid to cover approximate number of pixels? (looking for algorithm/math answers)
Imagine a 2D grid, where water stain increasing because of water drops. But not in plain circular way but more like noisy-splatter way. Or like corruption way. I want to create effect that will ...
0
votes
0answers
11 views
Reorientation when rotating Transforms around another Transform without parenting
The functionality I am trying to implement, consists of rotating one Transform and appling this rotation to other relevant Transforms in the scene. To make it a bit more clear: I have several objects ...
0
votes
0answers
25 views
How to use Direct X 12 in C++ [closed]
I need some help with using the Direct X 12 API. I want to make a 3D horror game with Direct X 12 graphics and audio engines, but I don't even know how to intialize it. I have not found any tutorials ...
1
vote
0answers
7 views
Calling RPCs on actors with no owning connection
Is there any easier workaround for calling RPCs from actors that are not owned by a net connection?
Currently, I have a component that is attached to my player controller and some actors in the game ...
0
votes
0answers
13 views
What are Unity's subsystems used for?
What is the purpose of these classes?
https://docs.unity3d.com/2020.3/Documentation/ScriptReference/UnityEngine.SubsystemsModule.html
I understand generic subsystems in web development, is this the ...
0
votes
0answers
21 views
What GameEngine to use for low-end laptops? [closed]
I don't know if this is the right place to ask this but I don't know where else to.
My laptop is 5 years old and it does meet the requirements for Unity3D but it is still super slow. So, is there ...
0
votes
0answers
9 views
Can I bring the Game View window to front together with the main window on Mac?
I come from Windows environment and I was pretty fast with development and just working with Unity.
When I clicked on the Unity icon on Windows to bring it to front, it immediately brought the Game ...
1
vote
1answer
42 views
Unity - How to create a game-save with a preview image?
I want my game-save to be shown with a preview image.
This is often seen in City Builder games: The game-save usually has a name, a date and often also provides a preview of the build city (just a ...
1
vote
0answers
29 views
Unreal 4 - Static mesh has strange, glitchy shadows?
The first image below shows my mesh in Blender with the Blender lighting, and the second image from inside UE4 has this weird shading on it. Is there any way to help it look like the first image? I've ...
0
votes
0answers
23 views
how to implement multiplayer in stride?
I was trying to make a code but I get error because I don't know how to send a message:
[C:\programming\Stride 3D\MyGame2\MyGame2\Net.cs(31,22)]: Error: Argument 1: cannot convert from 'void' to '...
0
votes
0answers
8 views
Allow Player controlled by NavMeshAgent to walk
I have a Player that I control using the thumbstick (or z/w/s/d), and I would allow this player to have walk and run.
Now, My current code is the following for the movement :
...