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video-game

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godot-3d-mannequin
bitmammoth
bitmammoth commented Dec 28, 2019

The character continues movement while no input is given on sloped terrain. A ray cast downward to detect if distance to ground <= floor value + no input {halt movement} , should fix this issue. I have tried this in the script but its a bit buggy. Are there plans to implement sloped terrain support soon? Perhaps, I could make a pull request with the current code I have though this should be a very

dumbmatter
dumbmatter commented Dec 2, 2020

Currently, if you have 32 teams spread evenly into 2 conferences each with 4 divisions, FBGM tries to generate an NFL-like schedule. 16 games and 2 against each division opponent (1 home 1 away), and 10 games against other teams (5 home 5 away). The NFL has some other constraints that would be nice to include, but that's not the point of this issue.

The point of this issue is bye weeks. In the

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